TellMeWhen

TellMeWhen

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[CF 1274] And/Or Switching When They Shouldn't

tmw-issue-import opened this issue ยท 1 comments

commented

^1^T^SGUID^STMW:group:1NiPPbfkMXYa ^SPoint^T ^Sy^F-5348026704986112 ^f-47^Sx ^F6896135855669248^f-45 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SClockGCD^B ^SName^SStarsurge ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SConditions^T ^N1^T ^SType^SLUNAR_POWER ^SOperator^S>= ^SAndOr^SOR ^SLevel^N73 ^t^N2^T ^SType^SCASTING ^SName^SLunar~`Strike ^SLevel^N1 ^t^Sn^N2 ^t^SEnabled^B ^t^t^SName^SDelete ^t^N81209^S~`~| ^Sgroup^N8 ^^

What steps will reproduce the problem?
1. Switch the position of the two conditions of this icon and "and" will change to "or"

What do you expect to happen? What happens instead?

Because these are the only 2 conditions of the icon there seems to be no reason for them to change from "and" to "or"
This could possibly be the result of an intended behavior when switching the position of complex conditions?

What version of TellMeWhen are you using? ("The latest" is not a version)

v8.1.2 r11 (gda0f7f2)

Do you have an error log of what happened?

No errors occur

Please provide any additional information below (including any export strings if applicable; see above.)

Export string at top


Posted by CurseForge user LordEos | Imported from CurseForge issue #1274 | Raw

commented

It is indeed intentional. You're right that it's a bit weird when swapping conditions when there's only two of them, but the and/or and the parentheses are moved with a condition so that when you have say a group of 5 conditions all within parentheses, you can move a 6th up a spot or two and it will be inside that grouping, instead of having to redo all your parentheses.


Posted by CurseForge user Cybeloras