TellMeWhen

TellMeWhen

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[CF 1401] New Conditions

tmw-issue-import opened this issue ยท 1 comments

commented

1) Condition for Loot Specialization

2) Condition for Looting Option

 

Maybe something else too I'll update this if I remember it.

 

Also, option to omit spells from being tracked by spellID. I sent you a message about this, say I wanted to track every spell named 'Branded' except for a specific one, which I could then omit via -SpellID. Pretty sure omitting only works for precompiled spell lists like CC/defensives/cooldowns.


Posted by CurseForge user Jalopyy | Imported from CurseForge issue #1401 | Raw

commented

Omitting spells like that is never going to happen. I would have to make significant changes to every icon type. The best you can do is just include the IDs of every one that you DO care about - there must be a finite number of them, after all.

 

I may get around to adding those conditions at some point, but no promises.

> For loot spec, GetLootSpecialization() is the function. Run "/dump GetLootSpecialization()" to get the current value for your spec, and add a Lua condition like "GetLootSpecialization() == 253" to check it against a particular spec. 0 is the value for "current spec".

 

Loot open isn't as straightforward, but I also don't think that I would ever add that to TMW anyway - its too much of a condition of the interface rather than a condition of gameplay.


Edited Apr 30, 2017

Posted by CurseForge user Cybeloras