[CF 1401] New Conditions
tmw-issue-import opened this issue ยท 1 comments
1) Condition for Loot Specialization
2) Condition for Looting Option
Maybe something else too I'll update this if I remember it.
Also, option to omit spells from being tracked by spellID. I sent you a message about this, say I wanted to track every spell named 'Branded' except for a specific one, which I could then omit via -SpellID. Pretty sure omitting only works for precompiled spell lists like CC/defensives/cooldowns.
Posted by CurseForge user Jalopyy | Imported from CurseForge issue #1401 | Raw
Omitting spells like that is never going to happen. I would have to make significant changes to every icon type. The best you can do is just include the IDs of every one that you DO care about - there must be a finite number of them, after all.
I may get around to adding those conditions at some point, but no promises.
> For loot spec, GetLootSpecialization() is the function. Run "/dump GetLootSpecialization()" to get the current value for your spec, and add a Lua condition like "GetLootSpecialization() == 253" to check it against a particular spec. 0 is the value for "current spec".
Loot open isn't as straightforward, but I also don't think that I would ever add that to TMW anyway - its too much of a condition of the interface rather than a condition of gameplay.
Edited Apr 30, 2017
Posted by CurseForge user Cybeloras