TellMeWhen

TellMeWhen

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[CF 1422] [On Show] Alpha Flash not working correctly

tmw-issue-import opened this issue ยท 2 comments

commented

Setting: On Show --> Alpha Flash --> Play Indefinitely 

 

Scenario: Cooldown Tracker (e.g. Soul Reaper) - when Alpha Flash (indefinitely) is on, it continues flashing although on cooldown

...whereas... Activation Border (indefinitely) disappears once Soul Reaper is on cooldown.

all options disappear when spell goes on cooldown except for Alpha Flash

 

Cheers


Posted by CurseForge user joselito246 | Imported from CurseForge issue #1422 | Raw

commented

Please post the export string of the icon you're having issues with.


Posted by CurseForge user Cybeloras

commented

Disregard that - I see where your confusion is coming from.

 

The reason that you observe that all other animations aren't visible when the ability is on cooldown is because your icon has an opacity of zero when the ability is on cooldown. However, the alpha flash animation governs the opacity of the icon. A zero opacity icon with an alpha flash animation with opacity 50% is going to fade between 0% and 50%, and when the ability comes off cooldown, this will be between 50% (the opacity of the animation) and 100% (the ready-state opacity of the icon).

 

Any animation on an icon with an indefinite duration is going to play indefinitely. Its just that most of them aren't visible when the icon has 0% opacity, with the sole exception of the alpha flash animation.

 

So, you either need to add another trigger on the icon to stop the animation when the icon hides, or (and I recommend this option) change the animation trigger to a While Condition Set Passing trigger and set the trigger condition to check the cooldown of the ability in question.


Posted by CurseForge user Cybeloras