TellMeWhen

TellMeWhen

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[CF 1461] unit cooldown cooltime customization

tmw-issue-import opened this issue ยท 1 comments

commented

first of all the fact that you can set up "fake cooldown for every spell" in the unit cooldown section is really cool. I use this option to track enemy spell which is an instant spell with no cooldown such as "mutilate" by giving 1 min fake cooldown. it gives me a lot of option in many ways. thank you. but you cannot track cooldown correctly if a spell has charges. hope we can get enemy spell charge tracker in the future.


Posted by CurseForge user daesani00 | Imported from CurseForge issue #1461 | Raw

commented

Duplicates https://wow.curseforge.com/projects/tellmewhen/issues/1184

 

This isn't something that's likely to ever be implemented. Sorry.


Posted by CurseForge user Cybeloras