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TellMeWhen

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[CF 1532] Fury Execute Cooldown

tmw-issue-import opened this issue ยท 9 comments

commented

This issue is back. Sudden Death procs are not causing the issue. If I play in Arms spec for a while, and then switch to Fury, the cooldown is not showing at all. I have to relog for it to work properly. I am using the correct spell ID for the Fury version (5308).


Posted by CurseForge user Thanagos | Imported from CurseForge issue #1532 | Raw

commented

Here is the string I am using.

 

^1^T^SShowTimer^B ^SType^Scooldown ^SName^SExecute ^SShowTimerTextnoOCC^B ^SEnabled^B ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S<= ^SLevel^N20 ^t^N2^T ^SType^STALENTLEARNED ^SLevel^N1 ^SName^SMassacre ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N3^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N3 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.7 ^t^N3^T ^t^N4^T ^t^t^t^N85102^S~`~| ^Sicon^^


Posted by CurseForge user Thanagos

commented

Quick note: I switched back to Arms and hit a training dummy in Execute range for a minute, making sure to let the Arms version of Sudden Death proc at least once, then switched back to Fury, and no cooldown is being displayed. It's as if the addon is locking onto the Arms Execute spell ID (281000) and not changing over to the correct spell ID (5308) once switching to Fury.


Edited Jul 24, 2018

Posted by CurseForge user Thanagos

commented

 I don't know what to tell you. I followed your reproduction steps and it still worked just fine for me. Can you post a video of it happening? Also post the export string of your entire profile.


Posted by CurseForge user Cybeloras

commented

It's still doing it for me. I make sure to stay in Arms and let execute, as well as Sudden Death execute proc. The I switch back to Fury, and execute is no longer displaying it's cooldown. Here is my profile string.

 

^1^T^SVersion^N85102 ^SNumGroups^N10 ^SGroups^T ^N1^T ^SRows^N4 ^SEnabledSpecs^T ^N581^b ^N72^b ^N73^b ^t^SGUID^STMW:group:1RFXvIJfGp2o ^SColumns^N6 ^SName^SHavoc~`Buffs ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N6 ^SSpacingY^N2 ^t^t^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerTextnoOCC^B ^SName^SSecond~`Wind ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerTextnoOCC^B ^SName^SSudden~`Death ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N14^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N16^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N17^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N18^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^SRend ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SLevel^N4.2 ^SName^SRend ^t^Sn^N2 ^t^SName^SRend ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SOnlyMine^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N19^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N20^T ^SShowTimer^B ^SType^Sbuff ^SName^SAvatar;~`Deadly~`Calm ^SShowTimerTextnoOCC^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N4.2 ^SName^SFelblade ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N21^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerTextnoOCC^B ^SName^SOverpower ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N22^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerTextnoOCC^B ^SName^SIn~`For~`The~`Kill ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N23^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^SColossus~`Smash ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N24^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N25^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N26^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N27^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N28^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SOnlyInCombat^B ^t^N2^T ^SPoint^T ^Sy^N-105 ^t^SScale^N1.75 ^SRows^N2 ^SEnabledSpecs^T ^N581^b ^N72^b ^N73^b ^t^SGUID^STMW:group:1RFgg0o8AbAq ^SColumns^N5 ^SName^SHavoc ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N2 ^SSpacingY^N1 ^t^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^SVictory~`Rush ^SShowTimerTextnoOCC^B ^SEnabled^B ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^SVictorious ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^SVictorious ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.7 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N0.5 ^t^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SMortal~`Strike ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.7 ^t^N3^T ^t^N4^T ^SAlpha^N0.7 ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^SOverpower ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^N2^T ^SType^SAnimations ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnChargeGained ^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.7 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SColossus~`Smash ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.7 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^SBladestorm ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.7 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^SAvatar;~`Deadly~`Calm ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.7 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SName^SSweeping~`Strikes ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.7 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerTextnoOCC^B ^SName^SStorm~`Bolt ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerTextnoOCC^B ^SName^SDie~`by~`the~`Sword ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N10^T ^SType^Scooldown ^SName^SRallying~`Cry ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N14^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N16^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N17^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N18^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N19^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N20^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N21^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N22^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N23^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N24^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N25^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N26^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N27^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N28^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N29^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N30^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N31^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N32^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N33^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N34^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N35^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N36^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N37^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N38^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N39^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N40^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N41^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N42^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N43^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N44^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N45^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N46^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N47^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N48^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N49^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N50^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N51^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N52^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N53^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N54^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N55^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N56^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N57^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N58^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N59^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N60^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N61^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N62^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N63^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N64^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SOnlyInCombat^B ^t^N3^T ^SRows^N4 ^SEnabledSpecs^T ^N73^b ^N71^b ^N577^b ^t^SGUID^STMW:group:1RFgv_UZF07J ^SColumns^N6 ^SName^SVengeance~`Buffs ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N6 ^SSpacingY^N2 ^t^t^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerTextnoOCC^B ^SName^SSudden~`Death ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N14^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N16^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N17^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^SSiegebreaker ^SShowTimerTextnoOCC^B ^SOnlyMine^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N18^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N19^T 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Edited Jul 29, 2018

Posted by CurseForge user Thanagos

commented

So I deleted the groups and started over from scratch, adding them back in one at a time. Everything was working fine UNTIL I switched to the Massacre talent in Arms, tested for a while, switched back to Fury and there it was again. So something having to with the Massacre talent while in Arms spec, then switching to Fury and the cooldown on execute is gone.


Edited Jul 29, 2018

Posted by CurseForge user Thanagos

commented

Yep, still works fine for me. Again, a video of what you're seeing would be most helpful.


Posted by CurseForge user Cybeloras

commented

The spell ID's for Massacre are getting crossed. The ID for the Arms version of Massacre is 281001, where as the Fury version ID is 206315. Now when I select the Massacre talent for Fury and test it out for a bit, then switch over to Arms, now the Arms version of Execute is not correctly showing "out of power". I have to switch into the spec I want to play, and relog for it to work correctly. I will see if I can get my hands on some video capture software, and record if i can.


Posted by CurseForge user Thanagos

commented

Note: I switched out of the Massacre talent for Arms, switched over to Fury WITHOUT relogging, and it's working...go figure. So there is definitely something going on with the Massacre spell ID's between the game and the addon. I may have to delete my wtf file. 


Posted by CurseForge user Thanagos

commented

Deleting the wtf folder worked. I must have had some errors that were interfering with the addon. Thanks for taking a look for me.


Posted by CurseForge user Thanagos