[CF 1539] Guardians - Imps
tmw-issue-import opened this issue · 3 comments
Posted by CurseForge user meltra67566 | Imported from CurseForge issue #1539 | Raw
Wild imps have a duration of 24 seconds however they can only attack a maximum of 5 times before they despawn automatically, that's why it doesn't change based on combat status, they must be attacking the target to despawn quicker and that only happens when you yourself attacked something. I'm assuming this is where the discrepancy comes from, though I have no idea how he would fix it.
Posted by CurseForge user MindxKiller
I'll fix it for Demonic Consumption. Not sure what to do about the duration thing. For all practical purposes, while in combat on a boss fight for example, you can assume the imps to last about 12 seconds (really it seems more like 10, though). I don't think its worth starting them at 24 seconds, counting out 5 casts, and then just removing them (because they would be getting removed at 12 seconds remaining).
Posted by CurseForge user Cybeloras
I've been looking some more at this and it looks like MindxKiller is correct. All imps (HoG, ID) either despawn after 24 seconds or after they fire 5 bolts, whichever comes first. And another thing is that the rate at which the imps are firing the bolts scales with haste.
So yeah, the question is what to put on the timers...
Power Siphon, Demonic Consumption and Implosion kind of makes you wish that you could track the time and number of imps as precisely as possible, but now I'm not really sure if I understand what Blizzard intended with this class, seeing as they removed their own icons that helped you track your summoned guardians in Legion.
I don't really have any ideas except maybe an option to not remove imp icons unless the imps are actually gone. This way you can at least be safer using Power Siphon and Implosion as they are instant casts.
Edited Aug 5, 2018
Posted by CurseForge user meltra67566