TellMeWhen

TellMeWhen

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[CF 1549] Unit Controls Vehicle Condition Not Working

tmw-issue-import opened this issue ยท 2 comments

commented

Just as the title says.

I have a group condition for my TMW group to only show when it is false that the player unit is controlling a vehicle, or in other words, to hide it when I am controlling a vehicle.  However, it's still showing when I'm in what counts as a vehicle, such as the Murky world quest.  I also have "Only show in combat" checked for the group, in case that matters, but that's working correctly.


Posted by CurseForge user Kosouda | Imported from CurseForge issue #1549 | Raw

commented

Its working perfectly for me - just tested with the Murky world quest.


Posted by CurseForge user Cybeloras

commented

I think I was an idiot here.  I actually had two group conditions: "Unit Controls Vehicle (player) False" OR "Action Bar Overridden False"  Apparently, that OR should be an AND.

 

I probably shouldn't even bother with that second condition.  It's just that there are some odd quests, old ones, that override your action bar but don't use the vehicle UI, basically just Mind Control-type effects, so that's why I had it, and I honestly thought OR was correct.  I'm not totally sure why OR is incorrect, but it must be that controlling a vehicle doesn't count as overriding your action bar because of the additional UI?  Anyway, I'll just not use Action Bar Overridden and deal with it later if I ever actually need it.

 

I honestly thought that second condition wasn't relevant to the problem, but I didn't do my due diligence in narrowing it down.  Sorry, I know how typical this is. :P


Edited Sep 10, 2018

Posted by CurseForge user Kosouda