[CF 1579] "Stunned" Group
tmw-issue-import opened this issue ยท 4 comments
Correct - I'll make this change and a few others as well (some shadow priest CC since I play one), but I don't have the time anymore to comb through every class spell looking for what minor changes have been made - maybe something ended up with a new spellID, or something does something different, or maybe WW monks have a new 1 second stun that needs to be added.
TMW has approx 400 spells in its equivalency lists. Its just too hard for me to try and keep them maintained. I put out a call for help in the changelog for 8.5.0, but got no input. I'll leave this issue open for a while to gather any other changes that people would like to contribute. PRs on https://github.com/ascott18/TellMeWhen are also welcome. https://github.com/ascott18/TellMeWhen/blob/master/Components/Core/Spells/Equivalencies.lua
Posted by CurseForge user Cybeloras
I missed the call for help, but will try to go over some of the stuff in the next week or so.
In this vein - what is your stance on NPC abilities? Current xpac? none at all?
Edited Sep 26, 2018
Posted by CurseForge user ariehg
I generally don't add them simply because I don't invest the effort. I'd say if they're significant parts of boss fights, then they're worth adding. For example, if the boss applies a 20 second stun to the whole raid during a phase transition, then that isn't significant (because you can't do anything about that). However, if the boss applies an 8 second stun to the tank because you failed a taunt swap mechanic, then that's worth adding.
Back in Cata, there were equiv lists for each tier containing all the significant interruptible spells for that tier (
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Posted by CurseForge user Cybeloras