TellMeWhen

TellMeWhen

24M Downloads

[CF 1581] Text notification

tmw-issue-import opened this issue ยท 1 comments

commented

I'm not sure why I cannot get this to work. Just came back so I'm apparently a little rusty. All I want is a text notice when Beast Cleave ends for BM hunter. Replace with any buff if thats easier. I see on the note for Text Notice it says a condition is required, but I tried a basic "if beast cleave > 0 seconds" so perhaps something more specific is required.  Thanks

 

^1^T^SShowTimer^B ^SUnit^Spet ^SType^Sbuff ^SName^SBeast~`Cleave ^SGUID^STMW:icon:1I=fqlioOnSD ^SClockGCD^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SERRORS_FRAME ^SLocation^SNotification ^SText^SBeast~`Cleave~`has~`ended! ^SEvent^SOnDuration ^SOperator^S<= ^t^Sn^N1 ^t^SShowPBar^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1IpLJNQLzBGL ^STexts^T ^N4^S[Round(Duration:TMWFormatDuration)] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N85403^S~`~| ^Sicon^^

^1 ^T^N1^T ^SShadow^N0.2 ^SJustify^SRIGHT ^SAnchors^T ^N1^T ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^t^SJustifyV^STOP ^SConstrainWidth^b ^SName^Sa_main ^SStringName^SHotkey ^SOutline^SOUTLINE ^SSize^N10 ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N-4 ^Spoint^STOP ^t^t^SJustifyV^SBOTTOM ^SConstrainWidth^b ^SName^Sa_main ^SStringName^SBottom ^SOutline^SOUTLINE ^SSize^N10 ^t^N3^T ^SShadow^N0.2 ^SAnchors^T ^N1^T ^Sy^N2 ^Spoint^STOP ^SrelativePoint^STOP ^t^t^SJustifyV^STOP ^SConstrainWidth^b ^SName^Sa_main ^SStringName^STop ^SOutline^SOUTLINE ^SSize^N10 ^t^N4^T ^SShadow^N0.2 ^SAnchors^T ^N1^T ^Sx^N1 ^t^t^SStringName^SCenter ^SName^Sa_main ^SConstrainWidth^b ^SOutline^SOUTLINE ^SSize^N10 ^t^N5^T ^SShadow^N0.2 ^SJustify^SRIGHT ^SAnchors^T ^N1^T ^Sx^N-1 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SJustifyV^SBOTTOM ^SOutline^SOUTLINE ^SName^Sa_main ^SStringName^SBottom~`Right ^SSize^N10 ^t^SGUID^STMW:textlayout:1IpLJNQLzBGL ^Sn^N5 ^SName^SCustom~`Icon~`Layout ^t^N85403^S~`~| ^Stextlayout^STMW:textlayout:1IpLJNQLzBGL ^^


Posted by CurseForge user Maven79 | Imported from CurseForge issue #1581 | Raw

commented

Works great for me:


Posted by CurseForge user Cybeloras