TellMeWhen

TellMeWhen

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[CF 1597] Going beyond hostile/friendly

tmw-issue-import opened this issue ยท 3 comments

commented

Is there a way to add conditions beyond these two? I'd like for TMW to be able to differentiate between whether a target can or cannot be attacked, and to update if that changes (as is often done in the game these days).


Posted by CurseForge user solitha | Imported from CurseForge issue #1597 | Raw

commented

Can you give me an example of where the Unit Reaction condition doesn't already do this? Hostile includes neutral attackables.


Posted by CurseForge user Cybeloras

commented

I was over-general to the point of error... sorry about that. The hole seems to lie where an NPC is non-attackable but technically hostile. An example would be the opposite faction guards in Dalaran. I thought this was also a problem with neutral NPCs like vendors/quest givers but I can't actually find any examples of that.


Posted by CurseForge user solitha

commented

Changed it to check attackability, not reaction.


Posted by CurseForge user Cybeloras