TellMeWhen

TellMeWhen

24M Downloads

[Bug]Classic - Spell/Ability dodge detection not working

smthpickboy opened this issue ยท 2 comments

commented

**What version of TellMeWhen are you using? **
TellMeWhen-8.7.1-classic

What steps will reproduce the problem?

  1. New Icon
  2. What to track: Dodge
  3. Combat Events: Melee/Ranged > Swing Dodge & Spell/Ability Dodge
  4. Source: player, Dest: target

What do you expect to happen? What happens instead?
Expect: detect both swing dodge & Spell/Ability Dodge
Instead: only swing dodge can be detected

Screenshots and Export Strings
^1^T^SCLEUEvents^T ^SSWING_MISSED_DODGE^B ^SSPELL_MISSED_DODGE^B ^t^SType^Scleu ^SName^SDodge ^SEnabled^B ^SCLEUNoRefresh^B ^SSourceUnit^Splayer ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SCustomTex^SOverpower ^SDestUnit^Starget ^t^N87101^S~`~| ^Sicon^^

Additional Info
Really useful for notify Overpower in berserk stance.

commented

Correct - there are no abilities in the game named "Dodge". Perhaps you meant to enter "Overpower" instead?

commented

Seems that deleting "What to track: Dodge" fix the problem.

Export String:

^1^T^SCLEUEvents^T ^SSPELL_MISSED_DODGE^B ^SSWING_MISSED_DODGE^B ^t^SType^Scleu ^SSourceUnit^Splayer ^SEnabled^B ^SCLEUNoRefresh^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SCustomTex^SOverpower ^SDestUnit^Starget ^t^N87101^S~`~| ^Sicon^^