Refresh Sunder Armor bug icon
Ibadez38 opened this issue ยท 6 comments
Hi,
I use TellMeWhen v8.7.5 Classic.
I created an icon that lets me see when I need to refresh Sunder Armor.
I only have two conditions:
- The debuff Sunder Armor of my target must be under 5 seconds. (debuff - duration, target, <5s)
and
- The target must have 5 stacks of Sunder Armor (debuff-stacks, target, == 5 piles)
The icon is displayed when the conditions are met, everything works, the problem is that when I launch a Sunder Armor, the icon does not disappear. It should disappear because the debuff of the target is again higher than 5 sec.
I don't understand, I have more than fifty icons and I've never had this kind of problem.
Translated with www.DeepL.com/Translator (free version)
Where is this FAQ? Why doesn't my Sunder Armor (or other stackable debuff) duration refresh after reaching 5 stacks
Q: Why doesn't my Sunder Armor (or other stackable debuff) duration refresh after reaching 5 stacks?
A: The refresh of a 5-stack Sunder (and other max-stack debuffs) don't appear in the combat log, so TMW cannot detect it and refresh the timer. There is no known workaround to get a true timer.
Strange that it works with WA, I guess that uses a different API. Just tried it. I have one trigger that is less than 5 sunders another less than 11. works as expected. Anyway, cheers. Thanks for the info.