TellMeWhen

TellMeWhen

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Refresh Sunder Armor bug icon

Ibadez38 opened this issue ยท 6 comments

commented

Hi,

I use TellMeWhen v8.7.5 Classic.

I created an icon that lets me see when I need to refresh Sunder Armor.

I only have two conditions:

  1. The debuff Sunder Armor of my target must be under 5 seconds. (debuff - duration, target, <5s)

and

  1. The target must have 5 stacks of Sunder Armor (debuff-stacks, target, == 5 piles)

The icon is displayed when the conditions are met, everything works, the problem is that when I launch a Sunder Armor, the icon does not disappear. It should disappear because the debuff of the target is again higher than 5 sec.
I don't understand, I have more than fifty icons and I've never had this kind of problem.

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commented

Where is this FAQ? Why doesn't my Sunder Armor (or other stackable debuff) duration refresh after reaching 5 stacks

commented

She's on the discord

commented

Q: Why doesn't my Sunder Armor (or other stackable debuff) duration refresh after reaching 5 stacks?
A: The refresh of a 5-stack Sunder (and other max-stack debuffs) don't appear in the combat log, so TMW cannot detect it and refresh the timer. There is no known workaround to get a true timer.

commented

Strange that it works with WA, I guess that uses a different API. Just tried it. I have one trigger that is less than 5 sunders another less than 11. works as expected. Anyway, cheers. Thanks for the info.

commented

WA watch SPELL_CAST_SUCCESS and SPELL_DAMAGE event to refresh the timer.

commented

I just read the FAQ: "Why doesn't my Sunder Armor (or other stackable debuff) duration refresh after reaching 5 stacks?"

I think it answers my question. Sorry for the inconvenience.