Basic Operation Is User-friendly, Advanced Operation is Not
Necrochrist opened this issue ยท 0 comments
Is your feature request related to a problem? Please describe.
Explanations in tooltips could elaborate more on how to create. I've been trying to figure out how to set a timer for 4 hours. I've been spending a part of that trying to figure out how to set a proper dogtag to get the timer to display properly (haven't figured that out yet). I also can't figure out how to get Rake to trigger the timer to start. I've tried Spell Cast > Player > Present, but that doesn't work. There is very little information out there on how to manipulate TMW. The guides that do exist only explain only the very basics or it's a guide to create profiles in their style. I've tried looking at other creators' profiles (like Chesder) and his use of TMW is INSANELY complicated and nearly impossible to follow. Also, I prefer a more minimalistic TMW UI. I haven't come across a single guide that explains the proper usage of the boolean operators/parenthesis in conditions...and not a single person will answer questions.
As you can see, I'm trying to create a simple set of Rake/Thrash/Swipe/Shred icons that, by the condition of a missing Bloodtalons buff, will show without priority, but by which spell was used last...along with a 4-second timer to show the Bloodtalons trigger window.
I split the rotation into two metas- one that handles the rotation WITH Bloodtalons and one without. Combining them into one meta screwed up the priorities for some reason. For the meta without the Bloodtalons buff, I have individual icons for Rake/Thrash/Shred/Swipe, but the priority is fixed by using Last Spell Used and doesn't allow flexibility when the WITH Bloodtalons rotation ends. It will usually end with Rip/Primal Wrath or Ferocious Bite, but any of the combo point generators could have been used during Bloodtalons that another qualifying combo point generator could be used to trigger Bloodtalons again well within the trigger window, but keeping track of which abilities were used to know what other CP generator was needed is next to impossible for me.
Describe the solution you'd like
I would like to see detailed explanations of how to manipulate every mechanic of TMW in a developer-written guide or easier-to-understand tooltips with multiple examples of how to go about achieving the same goal.
Describe alternatives you've considered
TellMeWhen needs it's own Discord server where users could go and discuss and help each other out.
Additional context