TellMeWhen

TellMeWhen

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[Bug] Sound notification triggers after loading screen.

GreyFoxGer opened this issue ยท 3 comments

commented

**What version of TellMeWhen are you using? ** 9.0.4

What steps will reproduce the problem?

  1. Create a trigger with a sound notification. Lets say it's your rogue poisons, it should be triggered if poisons buff have < 5 mins .
  2. Renew the poisons buff (> 5 mins)
  3. Then, use some teleport, /reload not always triggers it, but teleport!

What do you expect to happen? What happens instead?

I expect to hear the sound notification only if my poisons buffs have less than 5 mins on cd.

Screenshots and Export Strings

commented

ok... seems nobody cares...

commented

You're right, I don't. Maybe that's because you couldn't be bothered to include an export string, or maybe its because you whined about not getting a response in the middle of a week after posting this on a Sunday afternoon.

commented

Im not whining at all dude. That bug presist very long time. You told me to give you a import string... I don't know what class you are playing. It's a simple sound notification trigger if buff has less "time".

But ok, if you decide to close without a fix. Fine.