[Bug] Min/Max duration opacities and their interaction with the icon state are confusing
ananbellus opened this issue ยท 6 comments
**What version of TellMeWhen are you using? **
9.0.6
What steps will reproduce the problem?
- Make a new ICON
- Spell Cooldown
- Choose a spell with a cooldown to track like shield slam
- Under Duration Requirements, set minimum to 0:04 example
- Under Opacity & Color set Duration < 4 to 100%
What do you expect to happen? What happens instead?
The icon is not shown when the cooldown is under 4 seconds. The duration option has not effect.
Screenshots and Export Strings
Additional Info
Please post the export string(s) of the icons, groups, or profiles you're having trouble with.
To get an export string, open the icon editor, and click the button labeled "Import/Export/Backup". Select the "To String" option for the appropriate export type (icon, group, or profile), and then press CTRL+C to copy it to your clipboard.
Additionally, if applicable, add screenshots to help explain your problem. You can paste images directly into GitHub issues, or you can upload files as well.
In this example it should show Avenging Wrath when the cooldown is under 4 min. So when i use it it should show up instantly because the CD is 2 min.
If i set it to 5 secs. It still dosnt show the icon before its ready.
String:
^1^T^SGUID^STMW:group:1WXLY=vu=eC5 ^SScale^N1.6 ^SPoint^T ^Sy^F8218987930320896 ^f-44^SrelativePoint ^SBOTTOMLEFT^Sx ^F6067844433313792^f-44 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SDurationMin^N240 ^SType^Scooldown ^SName^SAvenging~Wrath ^SDurationMinEnabled^B ^SStates^T ^N100^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^t^N90701^S~~| ^Sgroup^N3 ^^
This is admittedly a bit confusing in the way these settings interact. What you want to do here is set a maximum duration of 4 minutes, and then configure both the Usable and Unusable opacities to 100%, and the duration requirement opacity to be hidden.