TellMeWhen

TellMeWhen

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Notification based on the status of the icon.

Ibadez38 opened this issue ยท 0 comments

commented

Hello,

We can set animations based on the opacity of an icon but impossible to set animations based on the status of an icon like: "Ready", "Not Ready", "Out of range" etc... Why not?

When I use the animation condition "While Condition Set Passing" I usually use exactly the same conditions as the icon to be ready. When I have a lot of conditions it is very tedious to rewrite the same conditions in the animation conditions.

Why not just activate the animation when it has to check if the icon is in the ready state or not?

I tried to play with "On Opacity Increase" and "On Opacity Decrease" but I get bugs. When the icon is below 100% opacity, the animation plays when I specify that it should play only when the opacity is at 100% and it should stop when it is below 100%.