TellMeWhen

TellMeWhen

24M Downloads

Combat Events not filtering when only a Destination Unit is defined

geckzilla opened this issue ยท 1 comments

commented

WoW Version

Retail

TellMeWhen Version

10.1.5

Describe the bug

This was meant to output a string indicating what was cast on [player] to the chat window. If I sit in Valdrakken, though, I get spammed with anything anyone casts that doesn't have a destination defined.

Export Strings

^1^T^SUnit^Snameplate~`1-40 ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SUnitConditions^T ^N1^T ^SType^SREACT ^SLevel^N1 ^t^N2^T ^SType^STHREATRAW ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SFRAME ^SLocation^SGeneral ^SText^S[Spell]~`=>~`[Destination:Name] ^SEvent^SOnCLEUEvent ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1ZhzkpYM_fGU ^STexts^T ^N1^S ^t^t^t^SDestUnit^Splayer ^SEnabled^B ^t^N101500^S~`~| ^Sicon^^

^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-4 ^Sx^N-4 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^t^SJustifyV^STOP ^SWidth^N24 ^SStringName^SNumber ^SName^SLiberation~`Sans~`(U) ^SConstrainWidth^b ^SOutline^SOUTLINE ^SSize^N6 ^t^SGUID^STMW:textlayout:1ZhzkpYM_fGU ^SName^SCenter~`Info~`Text ^t^N101500^S~`~| ^Stextlayout^STMW:textlayout:1ZhzkpYM_fGU ^^
commented

This is intentional, although I'll agree that its a bit confusing. Some events (like SPELL_CAST_SUCCESS) sometimes have a unit, and sometimes don't. In order to support icons that are tracking multiple different events where some have units and some don't, unit filtering by unitID isn't applied to events that have no unit.

You can configure the icon to ignore events where the event has no destination unit:
image