TellMeWhen

TellMeWhen

24M Downloads

Dawn of the Infinite,Error message

ymmum1985 opened this issue · 1 comments

commented

WoW Version

Retail

TellMeWhen Version

10.1.6

Describe the bug

Message: [string "safecall Dispatcher[1]"]:9: script ran too long
Time: Fri Nov 10 07:00:30 2023
Count: 1
Stack: [string "safecall Dispatcher[1]"]:9: script ran too long
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
[string "=(tail call)"]: ?
[string "@Interface/AddOns/TellMeWhen/TellMeWhen.lua"]:2721: in function UpdateNormally' [string "@Interface/AddOns/TellMeWhen/TellMeWhen.lua"]:2870: in function Update'
[string "@Interface/AddOns/TellMeWhen/TellMeWhen.lua"]:2878: in function `?'
[string "@Interface/AddOns/Details/Libs/AceTimer-3.0/AceTimer-3.0.lua"]:55: in function <...ce/AddOns/Details/Libs/AceTimer-3.0/AceTimer-3.0.lua:50>

Locals: func = defined @Interface/AddOns/TellMeWhen/Components/Core/Group.lua:425
(*temporary) = true
(*temporary) = "script ran too long"
method = defined @Interface/AddOns/TellMeWhen/Components/Core/Conditions/ConditionObject.lua:260
arg1 =

{
conditionString = "local ConditionObject = ...
return (
( not ( UnitExists("mouseover") and not UnitIsDeadOrGhost("mouseover") )) -- 1_ALIVE
and(( UnitIsPlayer("mouseover") )) -- 2_ISPLAYER
and((select(2, LibRangeCheck:GetRange("mouseover")) or huge) <= 40) -- 3_LIBRANGECHECK
and(AuraDur("mouseover", "正在复活", "HARMFUL") == 0) -- 4_DEBUFFDUR
and(( UnitAffectingCombat("player") )) -- 5_COMBAT
)"
NextUpdateTime = Infinite
UpdateMethod = "OnUpdate"
RequestedEvents =
{
}
UpdateNeeded = true
AutoUpdateRequesters =
{
}
getsExternallyUpdated = true
Failed = true
registeredForUpdating = true
numArgsForEventString = 1
CheckFunction = defined Condition_ALIVE_ISPLAYER_LIBRANGECHECK_DEBUFFDUR_COMBAT:0
funcIdentifier = "_ALIVE_ISPLAYER_LIBRANGECHECK_DEBUFFDUR_COMBAT"
ExternalUpdaters =
{
}
}
xpcall = defined =[C]:-1
call = defined safecall Dispatcher[1]:3
eh = defined @Interface/AddOns/TellMeWhen/TellMeWhen.lua:501

Export Strings

N/A
commented

TMW is already pretty conservative with execution limits per frame. There's not really anything I can do about these kinds of errors.