new condition for mana control
dihhrox opened this issue ยท 0 comments
for the wow classic version, several classes need to perform some type of mana control, in relation to "less mana efficient skills" such as the hunter's arcane shot or the paladin's consecration.
To help with this issue I thought of a simple condition.
When my mana % is greater than the hp % of my target, it means that I have more mana available and therefore I can use less mana efficient skills to get some dps boost
For this I thought of the following condition that I implement via lua code
return UnitPower("player") / UnitPowerMax("player") > UnitHealth("target") / UnitHealthMax("target")
I believe it could be interesting to add this condition as an option, or perhaps open up a whole new range of possibilities by being able to compare different conditions.
I know that this condition can be easily done via lua code, but for me, as a layman, it took me almost 4 hours with the help of GPT chat (yes, it knows how to develop lua code for wow, including tellmewhen) to be able to accomplish this condition. =P
Anyway, here's my suggestion