Notification counter not working correctly
Betaskill opened this issue ยท 1 comments
WoW Version
Retail
TellMeWhen Version
11.0.4
Describe the bug
Hello,
I am currently experiencing the problem that the notification counter does not count/work properly if an "Icon is Shown" check is made for an "on" or "while" condition settings.
If an icon, in my case icon 2 called "control" is enabled or disabled either via the button in the main menu or a lua script, then the set counter is not adjusted. If "control" is enabled(so shown) = counter set to 1, if disabled (so hidden) = counter set to 0.
Somehow the notification can no longer work with Icon is Shown, although the condition can handle it.
Export Strings
^1^T^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOUNTER ^SName^Sshow ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Sshow ^SCounterAmt^N0 ^SCounterOperation^S= ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SName^Stj ^SIcon^STMW:icon:1cjhTpI2wOKH ^t^Sn^N1 ^t^SFrequency^N0.5 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^Scat ^N2^S0 ^t^t^t^SEnabled^B ^t^N110401^S~`~| ^Sicon^^
Enabling/disabling icons is probably not an envisioned use case for the icon is shown condition.
However that's for Cybeloras.
Just came here to suggest that if a condition icon can detect it you can just set the counter based on that condition icon.
So:
Icon 1: the icon you enable/disable
Icon 2: a, (always hide) Condition icon checking if icon 1 is shown (as you said the condition works fine)
Icon 3: An icon to change your counter based on icon 2
Disabling icon 1 will hide icon 2 triggering icon 3.
If you need help exploring this idea please use the TMW discord instead so we don't spam pings here.
As I said the notification event condition with icon is shown not detecting the enabling/disabling of an icon is for Cybeloras to decide.