TellMeWhen

TellMeWhen

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Combat event return amount

geckzilla opened this issue ยท 0 comments

commented

Just think it would be super cool to have combat events also return the amount variable, eg [Destination:Amount] similarly to the way [Destination:Name] works. It would be even cooler if conditionals could access the amount, like to alert me my damage amount is super low, or someone just scored an incredible spell reflect, etc. No big deal if it's a pain to implement either, just thought it might actually be quick and easy.