Implement scrolling to resize 3D model feature from Storyline
Ellypse opened this issue ยท 0 comments
In Storyline, when the 3D models don't have the correct scaling, the user can alt+scroll on the model to redefine the scale and correct it. We would need this behavior in Extended too. It might be interesting also to have a way to store custom height at the cutscene level (display a bigger human, a tiny sea giant, a baby dragon).
Important note: Storyline's scaling system is being re-written and this ticket should probably wait for the new system to be available in the shared library.
Here the exact list of behavior in Storyline
- ALT+Scroll changes the model height
- CTRL+Scroll changes the facing of the model (turns the model around)
- ALT+Click changes the offset (distance from the center of the frame) of the model (left click = farther, right click = nearer)
- CTRL+Click changes the feet point of the model (at which level their feet are positioned) (left click = higher, right click = lower)
- All of these values change by an increment of 0.01 or 0.10 if SHIFT is down.