11.0.5 Changes
Twintop opened this issue ยท 5 comments
As of October 23rd:
Druid
Balance
- Starfall
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- Now baseline @ level 15
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- QUESTION should I add some override checking for abilities that are baseline but have a specific level they are usable?
- Astral Communion
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- No longer grants bonus AP when entering Eclipse
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- Reduces the AP cost of next Starsurge or Starfall by 15
- Celestial Alignment
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- Has charges. QUESTION Does this change anything?
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- No
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- Touch the Cosmos
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- One buff for both.
Hunter
Beast Mastery
- Black Arrow
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- Now replaces Kill Shot
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- 20% HP minimum, or, above 80% HP
- Barbed Shot
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- Duration increased from 8sec to 12sec. QUESTION Does this do anything for Frenzy usage indications?
Marksmanship
- Pin Cushion
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Worth adding an idicator when Steady Shot will take Aimed Shot off CD?
- Eagletalon's True Focus
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- Removed
- Improved Steady Shot
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- Adds +10 (total: 20) to the new baseline amount of Focus that Steady Shot generates
- Steady Focus
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- Doesn't require two casts to trigger. May need logic or bar text changes?
- Black Arrow
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- Now replaces Kill Shot
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- 20% HP minimum, or, above 80% HP
Survival
- Butchery
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- No charges
- Steady Shot
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- Generates 10 Focus for every specialization.
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- Not adding a generation bar for now.
Priest
Holy
- Sustained Potency
QUESTION Anything worth tracking/updating for Apotheosis?- No changes at this time.
Shadow
- Sustained Potency
QUESTION Anything worth tracking/updating for Dark Ascention or Voidform?- No changes at this time.
Rogue
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Supercharger
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- Track with any UI elements/coloring? Use old Echoing Reprimand color?
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- QUESTION What does this do to finishers that are DoTs and have Pandemic timings tied to CPs used?
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Forced Induction
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- Same as Supercharger above.
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- Now makes the builder (e.g. Gloomblade) deal extra damage. Maybe make threshold line for related ability change color?
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- Maybe I'll add this later.
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Outlaw
- Crackshot
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- Check if refreshing Between the Eyes CD needs to be manually triggered.
Subtlety
- Sepsis
- Removed.
Shaman
Elemental
- Icefury
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- Maelstrom generation changed. Check it.
- Liquid Magma Totem
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- Check if this generated Maelstrom on cast or from every damage effect.
- Lava Beam
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- Removed.
- Flow of Power
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- Removed.
Hello, maybe add Sustained Potency for Shadow and Holy ?
Sustained Potency has been updated โ It now also pauses the duration of Apotheosis, Dark Ascension, or Voidform for up to 20 seconds while out of combat or affected by a loss of control effect.
Added a note about Sustained Potency to check some things. Best case, the duration calculations continue to "just work" and reflect the true (paused) value while out of combat or CC'd. I'll have a look on PTR when I get back to Australia in a couple weeks.
Here's what I've found with testing Sustained Potency
- While active, it just shows you still have the buff, but doesn't give any duration remaining before the 20sec pause ends, nor does it tell you how much time you have left.
- Once this 20sec delay/grace period is over, it just starts ticking again.
- Pausing multiple times or getting the full amount stored seems inconsistent at best.
- Current implementation in the bar's UI doesn't change the bar color when you have the (paused) buff.
- When the pause ends, the bar detects it correctly again.
For now I'm going to leave it alone. In the future, once the bugs are sorted out, I may try to change the bar color detection and add "remaining time".
PTR servers are down so I'm probably not going to get these changes in before release this week. Will check again tomorrow.