...faceTwintopInsanityBar/Options/OptionsUi.lua:2514: attempt to index field '?' (a nil value)
ghankins opened this issue · 3 comments
Just started today after I installed 11.1.0.9-release. I don't have a MM (or SV) spec, only BM if that matters.
4x ...faceTwintopInsanityBar/Options/OptionsUi.lua:2514: attempt to index field '?' (a nil value)
[TwintopInsanityBar/Options/OptionsUi.lua]:2514: in function 'CreateAudioOption'
[TwintopInsanityBar/ClassModules/Options/HunterOptions.lua]:2480: in function <...opInsanityBar/ClassModules/Options/HunterOptions.lua:2405>
[TwintopInsanityBar/ClassModules/Options/HunterOptions.lua]:2658: in function <...opInsanityBar/ClassModules/Options/HunterOptions.lua:2573>
[TwintopInsanityBar/ClassModules/Options/HunterOptions.lua]:3366: in function 'ConstructOptionsPanel'
[TwintopInsanityBar/ClassModules/Hunter.lua]:2431: in function <...ceTwintopInsanityBar/ClassModules/Hunter.lua:2419>
Locals:
self = <table> {
}
parent = Frame {
CheckButton = TwintopResourceBar_HUNTER_marksmanship_loackAndLoadCheckbox {
}
}
controls = <table> {
overcapRelative = Slider {
}
dotColorSection = Frame {
}
textDisplaySection = Frame {
}
barPositionSection = Frame {
}
thresholdIconVertical = Slider {
}
steadyFocusGCDs = Slider {
}
overcapFixed = Slider {
}
barDisplaySection = Frame {
}
thresholdIconHeight = Slider {
}
dropDown = <table> {
}
height = Slider {
}
horizontal = Slider {
}
textSection = Frame {
}
steadyFocusTime = Slider {
}
abilityThresholdSection = Frame {
}
barColorsSection = Frame {
}
vertical = Slider {
}
textbox = <table> {
}
aimedShotTime = Slider {
}
aimedShotGCDs = Slider {
}
thresholdWidth = Slider {
}
precisionSecondary = Slider {
}
overcappingConfiguration = Frame {
}
textBarTexturesSection = Frame {
}
buttons = <table> {
}
endOfTrueshotTime = Slider {
}
textDisplayDefaultSection = Frame {
}
borderWidth = Slider {
}
width = Slider {
}
fontSizeDefault = Slider {
}
thresholdIconHorizontal = Slider {
}
checkBoxes = <table> {
}
thresholdIconBorderWidth = Slider {
}
endOfTrueshotGCDs = Slider {
}
thresholdIconWidth = Slider {
}
colors = <table> {
}
labels = <table> {
}
}
name = "loackAndLoad"
spec = <table> {
textures = <table> {
}
steadyFocus = <table> {
}
thresholds = <table> {
}
displayText = <table> {
}
displayBar = <table> {
}
overcapThreshold = 100
audio = <table> {
}
colors = <table> {
}
generation = <table> {
}
overcap = <table> {
}
precision = <table> {
}
endOfTrueshot = <table> {
}
bar = <table> {
}
}
classId = 3
specId = 2
yCoord = -145
localization = "Play audio cue when you get a Lock and Load proc (if talented)"
localizationTooltip = "Play an audio cue when a Lock and Load proc occurs."
className = "HUNTER"
specName = "marksmanship"
namePrefix = "HUNTER_marksmanship"
f = TwintopResourceBar_HUNTER_marksmanship_loackAndLoadCheckbox {
Text = TwintopResourceBar_HUNTER_marksmanship_loackAndLoadCheckboxText {
}
tooltip = "Play an audio cue when a Lock and Load proc occurs."
}
(*temporary) = TwintopResourceBar_HUNTER_marksmanship_loackAndLoadCheckbox {
Text = TwintopResourceBar_HUNTER_marksmanship_loackAndLoadCheckboxText {
}
tooltip = "Play an audio cue when a Lock and Load proc occurs."
}
(*temporary) = nil
(*temporary) = -145
(*temporary) = "Text"
(*temporary) = TwintopResourceBar_HUNTER_marksmanship_loackAndLoadCheckboxText {
}
(*temporary) = "HUNTER"
(*temporary) = "attempt to index field '?' (a nil value)"
TRB = <table> {
Classes = <table> {
}
Options = <table> {
}
Functions = <table> {
}
Details = <table> {
}
Frames = <table> {
}
Data = <table> {
}
Localization = <table> {
}
}
oUi = <table> {
xCoord2 = 320
xOffset1 = 50
dropdownWidth = 225
sliderHeight = 20
xPadding2 = 30
xOffset2 = 370
maxOptionsWidth = 650
xPadding = 10
sliderWidth = 260
xCoord = 5
}
Thanks for the report @ghankins ! I've got a fix going out shortly.
