Future Refactoring
Twintop opened this issue ยท 1 comments
- #461
- Use
UNIT_TARGETto control the current target assignment instead of getting the current target each time. - Explore using
UNIT_SPELLCAST_SUCCEEDEDto trigger starting cooldowns of abilities rather thanCOMBAT_LOG_EVENT_UNFILTERED.- This might not actually work if there's a race condition on the API for if the spell is actually on cooldown or not yet.