unitscan

unitscan

527k Downloads

[Not an issue] This should be included...

Seminko opened this issue ยท 6 comments

commented

Hey, not sure why but noticed that the addon doesn't come with any rares "pre-packed"... so I did it myself. Feel free to include that in the addon. And feel free to mention me ;)
npcscan.txt

commented

It did that when I used the list as is. When I use the list in all caps, it works properly. No constant targetting, proper sound and popup alert...

commented

Thanks mate I'm using this, do you have same kind of problems as I do here? #3

commented

Does not work well with scanning in vanilla.

commented

What do you mean it does not work well? Well what I found out is that the names need to be in all caps for some reason, otherwise it won't work, but if they are the list works like a charm.

Also, would be great if every session the list would get updated again (if selected in the settings).

commented

Look at the other issue linked byjackjack

commented

I just assumed from the bug that you had a permanent list. The limitation inherent to this scanning is that the name has to be removed from the list once it's detected.

I think it would be useful to be able to manage the names in an easier way, like having a gui listing where they don't get removed but deactivated and you can reactivate them or something, maybe I'll do that sometime, but making a gui is always a bother. It would be nice to not have to retype something all the time that you're camping.

In a rare list I don't see much of a point in vanilla as only nazjak and two hunter pets are interesting, the rest would just be annoying, and the addon doesn't just scan for rares anyway. I mostly use it for players/questmobs.

There's further another issue that the addon cannot tell apart npcs from players/pets before targeting them so if you have a list with many names you'll constantly get something like an alert for a pet named "lupos".

Finally it will also impact performance if you have a long list.