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Guild Bank limited funds causes error on auto-repair
miketheitguy opened this issue ยท 3 comments
One more bug I'd like to report regarding guild bank repairs. If the guild bank does not have enough money to repair you, it should repair from the character's funds, but it just fails.
Lines 100 to 153 in aba7d23
--Need to cleanup - WTF was I thinking with such a messy function? | |
function Vendomatic_AutoRepair() | |
local repaircost = GetRepairAllCost(); | |
local withdrawLimit = GetGuildBankWithdrawMoney(); | |
if (repaircost == 0) then | |
print("|cffffd200Vend-o-matic|r: No repair needed"); | |
end | |
if (repaircost > 0) then | |
if (VendomaticOptions.repairtype == 1) then | |
if CanGuildBankRepair() and (VendomaticOptions.guildbankrepair == 1) and (repaircost <= withdrawLimit) then | |
if IsGuildLeader() then | |
if (VendomaticOptions.gmbankrepair == 1) then | |
RepairAllItems(1); | |
print("|cffffd200Vend-o-matic|r: Repaired All Items with Guild Bank: " .. GetCoinTextureString(repaircost)); | |
else | |
RepairAllItems(); | |
print("|cffffd200Vend-o-matic|r: Repaired All Items: " .. GetCoinTextureString(repaircost)); | |
end | |
else | |
RepairAllItems(1); | |
print("|cffffd200Vend-o-matic|r: Repaired All Items with Guild Bank: " .. GetCoinTextureString(repaircost)); | |
end | |
else | |
RepairAllItems(); | |
print("|cffffd200Vend-o-matic|r: Repaired All Items: " .. GetCoinTextureString(repaircost)); | |
end | |
elseif (VendomaticOptions.repairtype == 2) then | |
Vendomatic_RepairConfirmationTextGold:SetText(GetCoinTextureString(repaircost)); | |
Vendomatic_RepairConfirmation:Show(); | |
elseif (VendomaticOptions.repairtype == 3) then | |
local repairdivide = (repaircost / GetMoney()) * 100; | |
if repairdivide > VendomaticOptions.repairthreshold then | |
Vendomatic_RepairConfirmationTextGold:SetText(GetCoinTextureString(repaircost)); | |
Vendomatic_RepairConfirmation:Show(); | |
else | |
if CanGuildBankRepair() and (VendomaticOptions.guildbankrepair == 1) and (repaircost <= withdrawLimit) then | |
if IsGuildLeader() then | |
if (VendomaticOptions.gmbankrepair == 1) then | |
RepairAllItems(1); | |
print("|cffffd200Vend-o-matic|r: Repaired All Items with Guild Bank: " .. GetCoinTextureString(repaircost)); | |
else | |
RepairAllItems(1); | |
print("|cffffd200Vend-o-matic|r: Repaired All Items: " .. GetCoinTextureString(repaircost)); | |
end | |
end | |
else | |
RepairAllItems(); | |
print("|cffffd200Vend-o-matic|r: Repaired All Items: " .. GetCoinTextureString(repaircost)); | |
end | |
end | |
end | |
end | |
end |