VoiceOver (Classic)

VoiceOver (Classic)

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AI Voiceover Misinterpretation of Onomatopoeia and Sound Notations

XanderCalvert opened this issue ยท 0 comments

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Issue: AI Voiceover Misinterpretation of Onomatopoeia and Sound Notations

Description

This issue report details two specific problems encountered with AI-generated voiceovers for NPC dialogues in the game, specifically related to the handling of onomatopoeia and sound notations using asterisks (**) and chevrons (<>). Combined these under the same issue for ease.

Problem 1: Onomatopoeia Enclosed in Asterisks

When NPC dialogues include onomatopoeia represented within asterisks, the AI voiceover incorrectly verbalizes the notation instead of the intended sound effect.

  • Example: Dialogue containing cough is read aloud as "asterisk cough asterisk".

Problem 2: Sound Notations Enclosed in Chevrons

Dialogues that include sound notations within chevrons are skipped entirely by the AI voiceover, leading to missing dialogue parts.

Steps to Reproduce

  1. Engage with NPC dialogues that include onomatopoeia within asterisks or sound notations within chevrons.
  2. Observe the AI voiceover response to these textual representations.

Expected Behavior

The AI-generated voiceover should ideally interpret onomatopoeia and sound notations accurately, either by simulating the intended sound effect or skipping the notation without verbalizing the surrounding characters.

Actual Behavior

  • Onomatopoeia within asterisks is incorrectly verbalized as "asterisk ... asterisk".
  • Sound notations within chevrons result in the AI voiceover skipping these parts of the dialogue.

Additional Information

I will update this issue with an asterisk example when I find one as I can't find the two quests I have encountered so far with this error

Changelog

Added more example quests