Error when playback sound channel is muted
Nimfas opened this issue ยท 1 comments
The quest queue works incorrectly when the selected sound output channel is muted. The models move endlessly, and pressing the play/pause button causes an error. Also, the button texture doesn't change. After unmuting the channel, nothing changes and heads continue infinitely animation.
You can mute the destination sound channel to reproduce this, just try to accept, turn in any quest or press the play button in the quest log.
- Error on play/pause press
16x AI_VoiceOver/SoundQueue.lua:92: Usage: StopSound(soundHandleID, [optional: fadeout time in ms])
[string "=[C]"]: in function `StopSound'
[string "@AI_VoiceOver/SoundQueue.lua"]:92: in function `pauseQueue'
[string "@AI_VoiceOver/SoundQueueUI.lua"]:210: in function <AI_VoiceOver/SoundQueueUI.lua:205>
Locals:
(*temporary) = nil
- Error on next sound in queue play after manually removing current sound from the queue
9x AI_VoiceOver/SoundQueue.lua:124: Usage: StopSound(soundHandleID, [optional: fadeout time in ms])
[string "=[C]"]: in function `StopSound'
[string "@AI_VoiceOver/SoundQueue.lua"]:124: in function `removeSoundFromQueue'
[string "@AI_VoiceOver/SoundQueue.lua"]:76: in function <AI_VoiceOver/SoundQueue.lua:75>
Locals:
(*temporary) = nil