PixelUtil
Stanzilla opened this issue · 4 comments
It’s been 2 days @Stanzilla. Did you forget? 😀
Sort of, my plan was to test replacing all SetPoint calls in RegionTypes with WeakAuras.SetPoint and route that to PixelUtil.SetPoint and I did that locally but I could not see any change so I have no posted anything.
If that resulted in an improvement, my idea would have been to do just that and/or offer an option to toggle pixel perfect
positioning on the region and offer that as a default in #983
I don't think PixelUtil helps us in any way. People will expect a aura positioned at x: 100 and x: 101 to be one pixel apart. And the only way to do that, is to scale the coordinate system so that the virtual and physical coordinate systems match.