WeakAuras

WeakAuras

206M Downloads

PixelUtil

Stanzilla opened this issue · 4 comments

commented

Placeholder for tomorrow

commented

It’s been 2 days @Stanzilla. Did you forget? 😀

commented

Sort of, my plan was to test replacing all SetPoint calls in RegionTypes with WeakAuras.SetPoint and route that to PixelUtil.SetPoint and I did that locally but I could not see any change so I have no posted anything.

If that resulted in an improvement, my idea would have been to do just that and/or offer an option to toggle pixel perfect positioning on the region and offer that as a default in #983

commented

I don't think PixelUtil helps us in any way. People will expect a aura positioned at x: 100 and x: 101 to be one pixel apart. And the only way to do that, is to scale the coordinate system so that the virtual and physical coordinate systems match.

commented

So, it looks like nothing interesting will come of PixelUtil, so I’m closing this ticket, since we already have a ticket open about pixel perfection.