Add "Mirror" property setting, to Conditions, for Texture and Progress Texture
anaseskyrider opened this issue ยท 1 comments
In my attempts to make my own version of the Demonology Warlock's Demonic Core power aura proc, using a TSU instead of two separate weak auras for the left and right side of the spell activation overlay, I've learned that WA doesn't natively support forcing a texture to be mirrored. My attempts to do so end up with the texture only being mirrored for a split-second before returning to its original appearance.
My request is to add the ability to control a texture's mirror state, using Conditions. Asakawa has informed me that this would likely result in the addition of a function which is usable in custom code, something that I don't need at this time but which I would like to see.