Missing Enchants in Templates
Stanzilla opened this issue ยท 4 comments
I collected the spell ids but I don't know if we have something in place to supply an array of spell ids
-- Machinist's Brilliance
{ spell = 300693, type = "buff", unit = "player"}, -- Int
{ spell = 300761, type = "buff", unit = "player"}, -- Haste
{ spell = 300762, type = "buff", unit = "player"}, -- Mastery
{ spell = 298431, type = "buff", unit = "player"}, -- Crit
-- Force Multiplier
{ spell = 300809, type = "buff", unit = "player"}, -- Mastery
{ spell = 300802, type = "buff", unit = "player"}, -- Haste
{ spell = 300801, type = "buff", unit = "player"}, -- Crit
{ spell = 300691, type = "buff", unit = "player"}, -- Strength
{ spell = 300893, type = "buff", unit = "player"}, -- Agility
{ spell = 298512, type = "buff", unit = "player"}, -- Oceanic Restoration
-- Naga Hide
{ spell = 298466, type = "buff", unit = "player"}, -- Agility
{ spell = 298461, type = "buff", unit = "player"}, -- Absorb
{ spell = 300800, type = "buff", unit = "player"}, -- Strength
proposal:
-- Machinist's Brilliance
{ spell = {300693, 300761, 300762, 298431}, type = "buff", unit = "player"}, -- Int, Haste, Mastery, Crit
-- Force Multiplier
{ spell = {300809, 300802, 300801, 300691, 300893}, type = "buff", unit = "player"}, -- Mastery, Haste, Crit, Strength, Agility
{ spell = 298512, type = "buff", unit = "player"}, -- Oceanic Restoration
-- Naga Hide
{ spell = {298466, 298461, 300800}, type = "buff", unit = "player"}, -- Agility, Absorb, Strength
Talked to @mrbuds about it, the problem is that there can be more than one buff active, so he suggested using titleItemPrefix. We also seem to have this concept here
Ah, that's actually exactly what I wanted, we just need a template parameter to enable auto clone.
NVM, TIL auto-clone is useless if not in a dynamic group