WeakAuras

WeakAuras

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WeakAurasOptions\OptionsFrames\MoverSizer.lua:471: Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: <unnamed>:GetPoint(). [string "=[C]"]: in function `GetPoint' [

Causese opened this issue ยท 0 comments

commented

Describe the bug

after triggering to aura to make it anchor to the target when it starts casting, and then attempting to move it out of the group, it causes an error.

Do you have an error log of what happened?

1x WeakAurasOptions\OptionsFrames\MoverSizer.lua:471: Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: <unnamed>:GetPoint().
[string "=[C]"]: in function `GetPoint'
[string "@WeakAurasOptions\OptionsFrames\MoverSizer.lua"]:471: in function `SetToRegion'
[string "@WeakAurasOptions\WeakAurasOptions-2.16.1.lua"]:4555: in function `SetMoverSizer'
[string "@WeakAurasOptions\OptionsFrames\OptionsFrame.lua"]:977: in function `finishPicking'
[string "@WeakAurasOptions\OptionsFrames\OptionsFrame.lua"]:1011: in function `PickDisplay'
[string "@WeakAurasOptions\WeakAurasOptions-2.16.1.lua"]:4282: in function `PickDisplay'
[string "@WeakAurasOptions\AceGUI-Widgets\AceGUIWidget-WeakAurasDisplayButton.lua"]:816: in function <...eGUI-Widgets\AceGUIWidget-WeakAurasDisplayButton.lua:813>

Locals:
(*temporary) = <unnamed> {
 SoundRepeatStop = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:200
 subRegionEvents = <table> {
 }
 Expand = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:750
 yOffset = 0
 anchorPoint = "TOP"
 GetColor = <function> defined @WeakAuras\RegionTypes\Text.lua:225
 SetOffset = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:317
 SendChat = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:272
 toShow = true
 useAuto = true
 OptionsClosed = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:684
 Color = <function> defined @WeakAuras\RegionTypes\Text.lua:203
 cloneId = ""
 Update = <function> defined @WeakAuras\RegionTypes\Text.lua:154
 regionType = "text"
 GetRegionAlpha = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:385
 relativePoint = "TOP"
 SoundPlay = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:254
 color_b = 1
 UpdateRegionHasTimerTick = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:402
 color_r = 1
 SetXOffset = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:326
 Collapse = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:732
 RealClearAllPoints = <function> defined =[C]:-1
 RunCode = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:279
 GetYOffset = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:338
 SetAnimAlpha = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:389
 duration = 0
 SetYOffsetRelative = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:355
 expirationTime = Infinite
 GetXOffset = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:334
 UpdateTimerTick = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:419
 color_g = 1
 GetYOffsetRelative = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:363
 SetAnchor = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:305
 ColorAnim = <function> defined @WeakAuras\RegionTypes\Text.lua:214
 text = <unnamed> {
 }
 SetRegionAlpha = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:376
 GetXOffsetRelative = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:359
 regionHasTimer = true
 subRegions = <table> {
 }
 color_a = 1
 SetOffsetAnim = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:367
 xOffsetAnim = 0
 yOffsetAnim = 0
 triggerProvidesTimer = true
 SetXOffsetRelative = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:351
 SetTriggerProvidesTimer = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:397
 SoundStop = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:209
 states = <table> {
 }
 state = <table> {
 }
 ClearAllPoints = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:454
 relativeTo = <unnamed> {
 }
 0 = <userdata>
 values = <table> {
 }
 id = "New 5"
 ResetPosition = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:299
 xOffset = 0
 width = 45.555531
 SetYOffset = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:330
 ClickToPick = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:689
 xOffsetRelative = 0
 yOffsetRelative = 0
 TimerTick = <function> defined @WeakAuras\RegionTypes\Text.lua:154
 height = 26.666668
 SetOffsetRelative = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:342
 SetTextHeight = <function> defined @WeakAuras\RegionTypes\Text.lua:232
}
(*tempor

To Reproduce

  1. import string
  2. go to tank dummy, target it, wait until it casts and aura anchors onto it
  3. open /wa and try to move the child out of the group by dragging it

Which version of WeakAuras are you using?
2.16.1

Are you on World of Warcraft Classic or Retail?

  • Classic
  • Retail (PTR)

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