LUA errors after update
Jaedra opened this issue ยท 4 comments
Describe the bug
I started receiving repeated LUA errors in BugSack after the last update. The errors appear to be related only to any Druid WeakAuras. I typically use Luxthos, which started giving errors. I tried deleting and importing a fresh copy of his package, which did not help. I also tried Afenar's Druid package, which throws the same type of error for different abilities.
Do you have an error log of what happened?
Yes, below is part of the initial error with Luxthos. If I delete the Starsurge aura altogether, it starts throwing me errors for Wrath and Starfire as well. If I /reload, everything works fine until I go into /wa settings and then the fatality resumes and repeats itself indefinitely.
1849x [string "--[==[ Error in 'Starsurge':'condition chec..."]:30: attempt to index local 'state' (a nil value)
[string "--[==[ Error in 'Starsurge':'condition checks' ]==] local newActiveConditions = {};
local propertyChanges = {};
local nextTime;
local uid = "9rGz0k3cAoa"
return function(region, hideRegion)
local id = region.id
local cloneId = region.cloneId or ''
local state = region.states
local activatedConditions = WeakAuras.GetActiveConditions(id, cloneId)
wipe(newActiveConditions)
local recheckTime;
local now = GetTime();
if (not hideRegion) then
if (state and WeakAuras.CallCustomConditionTest("9rGz0k3cAoa", 1, state[2], 1, nil, nil)) then
newActiveConditions[1] = true;
end
if (state and WeakAuras.CallCustomConditionTest("9rGz0k3cAoa", 2, state[1], 1, nil, nil)) then
newActiveConditions[2] = true;
end
if (state and WeakAuras.CallCustomConditionTest("9rGz0k3cAoa", 3, state[1], 1, nil, nil)) then
newActiveConditions[3] = true;
end
if (state and WeakAuras.CallCustomConditionTest("9rGz0k3cAoa", 4, state[1], 0, nil, nil)) then
newActiveConditions[4] = true;
end
if (state[-1] and state[-1].show and state[-1]["incombat"]~= nil and state[-1]["incombat"]==false) then
newActiveConditions[5] = true;
end
end
if (recheckTime) then
WeakAuras.scheduleConditionCheck(recheckTime, uid, cloneId);
end
wipe(propertyChanges)
if (activatedConditions[1] and not newActiveConditions[1]) then
propertyChanges['sub.1.glow'] = false
propertyChanges['sub.1.glowType'] = "buttonOverlay"
end
if (activatedConditions[2] and not newActiveConditions[2]) then
propertyChanges['desaturate'] = false
end
if (activatedConditions[3] and not newActiveConditions[3]) then
propertyChanges['color'] = {1, 1, 1, 1}
propertyChanges['desaturate'] = false
end
if (activatedConditions[4] and not newActiveConditions[4]) then
propertyChanges['color'] = {1, 1, 1, 1}
propertyChanges['desaturate'] = false
end
if (activatedConditions[5] and not newActiveConditions[5]) then
propertyChanges['sub.1.glow'] = false
end
if (newActiveConditions[1]) then
if (not activatedConditions[1]) then
propertyChanges['sub.1.glow'] = true
propertyChanges['sub.1.glowType'] = "buttonOverlay"
else
if(propertyChanges['sub.1.glow'] ~= nil) then
propertyChanges['sub.1.glow'] = true
end
if(propertyChanges['sub.1.glowType'] ~= nil) then
propertyChanges['sub.1.glowType'] = "buttonOverlay"
end
end
end
activatedConditions[1] = newActiveConditions[1]
if (newActiveConditions[2]) then
if (not activatedConditions[2]) then
propertyChanges['desaturate'] = true
else
if(propertyChanges['desaturate'] ~= nil) then
propertyChanges['desaturate'] = true
end
end
end
activatedConditions[2] = newActiveConditions[2]
if (newActiveConditions[3]) then
if (not activatedConditions[3]) then
propertyChanges['color'] = {0.47450980392157, 0.51372549019608, 1, 1}
propertyChanges['desaturate'] = true
else
if(propertyChanges['color'] ~= nil) then
propertyChanges['color'] = {0.47450980392157, 0.51372549019608, 1, 1}
end
if(propertyChanges['desaturate'] ~= nil) then
propertyChanges['desaturate'] = true
end
end
end
activatedConditions[3] = newActiveConditions[3]
if (newActiveConditions[4]) then
if (not activatedConditions[4]) then
propertyChanges['color'] = {0.87450980392157, 0.34117647058824, 0.32941176470588, 1}
propertyChanges['desaturate'] = true
else
if(propertyChanges['color'] ~= nil) then
propertyChanges['color'] = {0.87450980392157, 0.34117647058824, 0.32941176470588, 1}
end
if(propertyChanges['desaturate'] ~= nil) then
propertyChanges['desaturate'] = true
end
end
end
activatedConditions[4] = newActiveConditions[4]
if (newActiveConditions[5]) then
if (not activatedConditions[5]) then
propertyChanges['sub.1.glow'] = false
else
if(propertyChanges['sub.1.glow'] ~= nil) then
propertyChanges['sub.1.glow'] = false
end
end
end
activatedConditions[5] = newActiveConditions[5]
if(propertyChanges['color'] ~= nil) then
region:Color(propertyChanges['color'][1], propertyChanges['color'][2], propertyChanges['color'][3], propertyChanges['color'][4])
end
if(propertyChanges['sub.1.glowType'] ~= nil) then
region.subRegions[1]:SetGlowType(propertyChanges['sub.1.glowType'])
end
if(propertyChanges['desaturate'] ~= nil) then
region:SetDesaturated(propertyChanges['desaturate'])
end
if(propertyChanges['sub.1.glow'] ~= nil) then
region.subRegions[1]:SetVisible(propertyChanges['sub.1.glow'])
end
end
"]:30: in function `?'
[string "@WeakAuras\Conditions.lua"]:674: in function <WeakAuras\Conditions.lua:665>
[string "@WeakAuras\Conditions.lua"]:690: in function <WeakAuras\Conditions.lua:682>
[string "@WeakAuras\Conditions.lua"]:700: in function <WeakAuras\Conditions.lua:696>
Locals:
region = <unnamed> {
0 = <userdata>
iconSource = -1
AnchorSubRegion = <function> defined @WeakAuras\RegionTypes\Icon.lua:140
subRegionEvents = <table> {
}
Expand = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:855
yOffset = 5.100000
anchorPoint = "CENTER"
GetColor = <function> defined @WeakAuras\RegionTypes\Icon.lua:410
icon = <unnamed> {
}
SetOffset = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:331
keepAspectRatio = true
SendChat = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:278
SetInverse = <function> defined @WeakAuras\RegionTypes\Icon.lua:474
toShow = false
SetRegionHeight = <function> defined @WeakAuras\RegionTypes\Icon.lua:469
UpdateIcon = <function> defined @WeakAuras\RegionTypes\Icon.lua:434
PixelSnapDisabled = true
cloneId = ""
Update = <function> defined @WeakAuras\RegionTypes\Icon.lua:537
regionType = "icon"
GetRegionAlpha = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:400
relativePoint = "CENTER"
SoundPlay = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:260
zoom = 0.450000
color_b = 1
UpdateRegionHasTimerTick = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:422
alpha = 1
color_r = 1
SetXOffset = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:340
SetGlow = <function> defined @WeakAuras\RegionTypes\Icon.lua:588
SetRegionWidth = <function> defined @WeakAuras\RegionTypes\Icon.lua:464
triggerProvidesTimer = true
RealClearAllPoints = <function> defined =[C]:-1
displayIcon = ""
RunCode = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:286
GetYOffset = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:352
SetAnimAlpha = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:404
Collapse = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:833
ClickToPick = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:746
OptionsClosed = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:741
SetYOffsetRelative = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:369
SoundRepeatStop = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:206
SetIcon = <function> defined @WeakAuras\RegionTypes\Icon.lua:417
GetXOffsetRelative = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:373
cooldownSwipe = true
SetDesaturated = <function> defined @WeakAuras\RegionTypes\Icon.lua:460
GetXOffset = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:348
SetYOffset = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:344
SetCooldownEdge = <function> defined @WeakAuras\RegionTypes\Icon.lua:488
color_g = 1
PreShow = <function> defined @WeakAuras\RegionTypes\Icon.lua:529
SetTime = <function> defined @WeakAuras\RegionTypes\Icon.lua:516
GetYOffsetRelative = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:377
SetAnchor = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:319
GlowExternal = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:294
SetOffsetRelative = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:356
SetRegionAlpha = <function> defined @WeakAuras\RegionTypes\RegionPrototype.lua:390
finishFormatters = <table> {
}
SetZoom = <function> defined @WeakAuras\RegionTypes\Icon.lua:496
cooldownEdge = false
regionHasTimer = false
subRegions = <table> {
}
height = 35
startFormatters = <ta
To Reproduce
I just opened WeakAuras settings via /wa command in-game. Then if I do anything with the Druid WeakAura, even just click the + to expand the group, the errors start shortly thereafter.
Screenshots
Did you try having WeakAuras as the only enabled addon and everything else (especially something like ElvUI) disabled?
Which version of WeakAuras are you using?
3.2.0
Are you on World of Warcraft Classic or Retail?
- Classic
- [x ] Retail
Was it working in a previous version? If yes, which was the last good one?
Yes, it was working in the previous version.
Additional Info
It's the Druid WeakAura, seems any druid one. I have tested the following and received errors:
https://wago.io/Afenar_Druid
https://wago.io/ryBp05DHX
Hopefully I filled out everything correctly and gave you what you need. If I missed something, please let me know! Thank you!
Hiya! Thanks so much for getting back to me so fast! If I did it correctly, that fixed it! I was getting a few more errors but thankfully, they are just on first /reload, they are not persistent.
I would not be surprised if I installed it improperly, so let me know if that's the case! I wasn't sure what to do with all the files in the .zip, so I just grabbed the folders and put them into my Addons folder (WeakAuras, WeakAurasArchive, WeakAurasModelPaths, WeakAurasOptions, WeakAurasTemplates) and did a /reload.
Errors are:
3x Couldn't open WeakAuras\Libs\LibSharedMedia-3.0-8020003\lib.xml
... and the same error for all the folders under \Libs\
I noticed that the Dev version of the addon (is this 3.2.1? I got it from the main page here, and in-game it's called "WeakAuras Dev" when I open the settings panel) only had the subfolder \LibDeflate under \Libs, so I just took the other folders from the 3.2.0 version under \Libs\ and put them under the Dev version's \Libs folder and it resolved the errors I got on /reload.
If that was a dumb move, just let me know. :-)
Thanks again!
It might just be that Curseforge is slow with updating, in the meantime you can download 3.2.1 from here https://github.com/WeakAuras/WeakAuras2/releases/download/3.2.1/WeakAuras-3.2.1.zip