BC - Steady Shot/Aimed Shot resetting melee swing timer
samhalli opened this issue ยท 1 comments
Description
Steady Shot and Aimed Shot are resetting the melee swing timer when using trigger Player/Unit Info - Swing Timer - Main Hand
Also Aimed Shot is -not- resetting the ranged swing timer when using trigger Player/Unit Info - Swing Timer - Ranged
WeakAuras Version
bc-alpha-5
World of Warcraft Flavor
The Burning Crusade
Tested with only WeakAuras
- Yes
- No
Lua Error
No response
Reproduction Steps
Create progress bar aura with trigger of Player/Unit Info - Swing Timer - Main Hand, and cast stead/aimed shot
Last Good Version
No response
Screenshots
No response
Export String
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Steady Shot reseting melee swing timer is already fixed #3083
Can you show proof of the changes you ask for aimed shot are correct ?