Default Trigger "Movespeed"
StoRmBinD opened this issue ยท 0 comments
Description
If you read out the "movement speed" of a character via the default trigger:
- taking "%movespeedpercent%" in display does indeed show the %, but it shows the "current %", meaning if the character is standing still it gives back "0"
- as soon as the character starts walking/running, the movespeed is being shown correctly like being displayed in the character screen
Is it meant that way ? My plan is to always show the current movespeed as it's shown in the character screen.
WeakAuras Version
3.4.1
World of Warcraft Flavor
Retail (Default)
Tested with only WeakAuras
- Yes
- No
Lua Error
No response
Reproduction Steps
- Create a default Unit Characteristics aura
- Don't tick anything there
- Go to display tab and use "%movespeedpercent%"
- Display will be "0" as long as the character is standing still
- Display will be the % as shown in the character screen as soon as the character moves
Last Good Version
No response
Screenshots
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Export String
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