Alpha bug when converting auras
Arcitec opened this issue ยท 0 comments
Description
Converted a Texture aura to Text aura. The alpha didn't convert properly.
WeakAuras Version
3.6.1-bcc
World of Warcraft Flavor
The Burning Crusade
Tested with only WeakAuras
- Yes
- No
Lua Error
No response
Reproduction Steps
I seem to have found a small conversion bug.
- Create texture aura.
- Set alpha to 50%.
- Right-click the aura, Convert to, Text aura.
- Your text aura is now 50% alpha too, but you can't control the alpha anymore (that setting doesn't exist for text; and no, it isn't the Font Color alpha, that one is at 100%).
Temporary workaround: Convert back to Texture aura, set alpha to 100%, then convert to Text aura again.
Proposed fix: Set the overall aura alpha to 100% when converting to text. And don't bother copying the alpha into the text color, since that's just weird and would lead to color changing when converting.
Edit: An even better fix: Make "text" auras ignore the hidden "alpha" aura value and always use 100% alpha when an aura is text. This has the benefit that converting back/forth between Text and Texture aura will always preserve the Texture mode's alpha value.
Last Good Version
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Screenshots
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Export String
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