WeakAuras

WeakAuras

206M Downloads

Abilities are considered usable even though they are not [Monk]

GermainP277 opened this issue ยท 3 comments

commented

Description

When doing a Roll (id : 109132) all my abilities are considered usable until the roll animation ends. These actions are considered usable, when I have sufficient resources for example. But when I roll, so a spell that launches an animation and which during this animation should prevent me from doing any action, in fact makes Weak Auras believe that all my actions, some of which were basically not usable, that they are.

WeakAuras Version

WeakAuras 3.7.16

World of Warcraft Flavor

Retail (Default)

Tested with only WeakAuras

  • Yes
  • No

Lua Error

No response

Reproduction Steps

  1. Play a monk lvl >~= 5
  2. Set up an icon ability, and in the conditions for example, ask it to shine when the concerned ability is usable
  3. Or just simply import the string I have put
  4. Make the capacity unusable, by consuming your resources for example
  5. Make a roll and notice the icon shines

Last Good Version

No response

Screenshots

No response

Export String

!WA:2!1vrtVnXr7SDbHWvTnXaPac1KgPgv6bRqmyesTkYBQtDIstCxBk8(cV1E8UJ3DAwp70zM1oohQA9PGc0d(NGpZPCUhO5xWileNR4hqpKFb9zM12eAFzoS7ZZZ889xJ1gzBN1pR)HlnK4ftRgNW9W3ygxV4Oy(w2WH3B3wTeyz5xeUYV8IzMX6ye1lmMxjMqLnxV0o1k5oYlooYpUlTAxcd34KjOL8dWn4ipjjMkk4kKiUmJdHsKzA2c(jcZ0xYjbbyU4dxMpg8Wp2vccTNdkrgpaLWruuBS46URwy17Dx2CjcC9amfZjEvdJ7UlTXO3cDOa(vmQlQNWjbSvtweQhMFSwo9vbE(novJySIxiIhGdh6JBM0QvTEmmVCPTRSX93Md8Sdy5uMtVF9iKqeQjuAFiUQYWrrB6h6A8WmosqCxHMOlUdMkzxB9XPIfRWJd4yHyXp3i0nzxsRvSwl1nsym1iogfvDc6vTEYZhzC7Pm0xKAsrMxlsAAmsvWVi7FC91lwTw9Q1k6wBG4SAykJv4yGr3QvkT92dMMaAOTWMb0yUjAdhKqhxiYWMtx76GRLI)TX(4NpZPqDhZPOOVhQAqHn409WywrWKEsxeuQdhGOK2AiAb1f3qTGdnMIpbJe4QsoMgidVWiFOSQ5OUoLXfyO5Zx0xZJUeOY70grOGSQ8QBFb1Dufu3faF))jfOSjqsTUWngcXPloq3RT18QfgbOnH4lGhNq9p8QSpvI3xw38PvmhCW6S6ssBCDgh7r0HIn7A)lEeJbu5hm9UL(mgBwdMiebv31ntlwww2VoLkoQLz(WP49RTl7sgI6UzDwX7beFzOtra90udr2h7Bi(RJsNT(pPJCwNyU)htessREQZpKhlHaTgq0zND3PKAboeJAEgAyC8qB51(RF2CkVMQI5ypyCebDKZUbNCWIFxcYhsAOfRvJL9mrYdhB53I4e3HDZ3vg0Vhmaq8QldHw8qOJ)cJmC1nM7)aoI1)bJbsJOoq2UzeUX4K4zwOOop7tExgjfZ6)tnIngWvZN)OPbBvYb4fgNtNezV5wZS(U3V22BUtPxnkikU7gC8pLGPE9QCUvYT6DsZV6lobgr(MOXf6W(AsAPh1mrkJP72bZHvmd1K320FFLJ1WtYBdcMiQzJQ5UjUJJgj0Wrvpue224i1cjE7rHTf2MB2MaWZz0VdKiX8WxPEuf7vYDBLFO6)1q9dUvGMOivJROqwQMBvETxEzZ5nnd2WKZJvEwkSTQvLZvi3k3rf8rQWWMHysqO8rorXi)oM1n6Tz6frTdhmfSFXEry8EeAtj4Mu58UTtIKKmMfjuy)cp01tVDCEflJJEBqkauc0ad5MjtDwZr)sJQtJ(tEMOXXT4GzGLdqhPTZbXXTTyxEYT629VMiqqdJFJHYyVoP7DUQvJhUeXV)o4UlER8lMVjO1wKGmUOiwiY(00Y(gAnRTAZQR7wQ0o89N8C2JV49MzMzo3Qje)JV1bUBIkVEYE(f5eQ2a4WrWalOGDzMxVY42vpH(OH6fvedP)7YUEHyV9kO(a7(DqCI2fpjD)m1frdWUDqrjylo8gdGjU(YQJ2Y2Q8A)XC6ZS29z8yOhu2t9ElRouRh1tyxHqf6n6Eeil7IfMNKfQJSvp1OGYR9NZAotbSTvp7mAyymDYRoQJSup9lMhU(EWhwwODo3Q5o7mii1ggPEnEFgjDNCnykAPy2sF5xPokB(XMv73)(n0NfbZXM9mQYS3zQ5v)MXQAHAOEMEPCU850TUhtOPJPGjYmy6os15ZkAMp3DZDRcz78Yh(3

commented

Roll (also DH movement abilities) start a global that isn't the global making the normal check against 61304 (GCD) not applicable.

I don't entirely follow your description of issue you're ticketing, so just chiming in with what I know about the spell and the way it differs.

commented

Set up an icon ability, and in the conditions for example, ask it to shine when the concerned ability is usable

That's not what you do in your example

image

duplicate of #1366

commented

Roll (also DH movement abilities) start a global that isn't the global making the normal check against 61304 (GCD) not applicable.

I don't entirely follow your description of issue you're ticketing, so just chiming in with what I know about the spell and the way it differs.

Yes but wouldn't there be a way to ensure that spells that are not considered usable by default remain unusable during the roll ?

Set up an icon ability, and in the conditions for example, ask it to shine when the concerned ability is usable

That's not what you do in your example

image

duplicate of #1366

"Insufficient Resources" is a sub condition to "Usable spell" for some abilities. So i took the example of it. But yes u can just choice "Usable spell" if u want, it also doesn't work with it