Having a sound in Actions - On Show and a Condition set to play at the same time prevents the Actions - On Show sound
nullKomplex opened this issue ยท 2 comments
Is there an existing issue for this?
- I have searched the existing open and closed issues.
Description
Okay, phew, this one is quite odd.
I had an aura with an Actions - On Show sound to know when it was active. When I updated this aura, a partially setup Condition was added:
This Condition both prevents my Actions On Show sound from playing, and doesn't play any sound as there is nothing selected. However, selecting a sound will still prevent the Actions On Show sound from playing (and the Condition will work as expected).
WeakAuras Version
World of Warcraft Flavor
Retail (Default)
World of Warcraft Region
US/NA
Tested with only WeakAuras
- Yes
Lua Error
No response
Reproduction Steps
I have provided example auras as well.
- Create an aura with a reliable trigger (I used cast start on player)
- Add a sound to On Show in the Actions tab
- Close WA Options and attempt to cast an ability with a cast time (I used a spammable heal)
- Observe as sound correctly plays.
- Add a Condition where if trigger 1 is active, then Sound Play. Do not select a sound.
- Close WA Options and attempt to cast ability.
- Observe as no sound plays.
- Select a sound and channel for the Condition. For testing purposes this sound should be different than the one used in step 2.
- Close WA Options and attempt to cast ability.
- Observe as only the Condition plays sound.
Last Good Version
No response
Screenshots
No response
Export String
You will need to check/uncheck Never in the Load tab as necessary.
!WA:2!Dwz3sTTrBC84rntMQjtgcPLsOjTojneyAFtd0a0x6xb5y)ItmyhzXhjLwZkTRTuqw7MvRamh62PnhZLGp49OCKVe6vWZW0RaUe6vqFwjdeslt7KtK2D1(XZ()3)NhLB1HJN(HSThU9W0HPV86h4s82Ik5Ic8qU8rggg1mU3DN5qxUKYKwd(OyiRWG92JiP5D48qvGONI7TntghWJgn3V(o2XEKqMHB2Y87L9UiTftC56ViHiz5lLegMFn)afRNK1cxNthbZULKNigm96b7XoF)S2zHtUC5mK7wTzZyMk3VL9LSEVRK4PWnjEw7yfrQmTcIcuMUnXxX(MDvYGwTW4BSXLdA(l9Om3KMn1hRCXIvQvALkwkDmqsKKP7glyHHLPXMhgN4Y2MfPQJZoy3(nkSqDNg1DwW2XkbpexriPdtE80Qjz40SRxRyLk2PJ4UiJeQ8TJiTzXM7NeniemLDgCx(JGiftgrcxntd)P(KipFUSgh)GBHIl7u0E)ywyZ0bGjUzaD)68KiAERKwwHCcTKvmkxJy3obXHPfg9EJa)htBVqsCSULRcjsKs3SFtjgj1vsIIy8hzNuj9qATWTEb7Ifx21Jh1mOL50jb0(LM6zIvSMlC9Vi8asIcNEvrQAB2dV12P4dVyKOG2e94ZcxUemQvepI9BmsS(OyrTu(x4akQT6z0qR0YygEk04U65OpByER2KGiCTW8WxDb4RHVb(wS5vEZr6Pxxqwi0piQjxMDWMdSlLJqv1yyV5F5DqdLkmicnkR4uP8YfH5mfFkniwtnh2UQgzlUHOHkOnRbTdsPaVgkFjl2Nhs7CqSpHY35PzO6ANdUdmHi)zVdz9YjgYljwXBRNXkckrXGBCikECDK6Twav5BTa2fgcvRXTJ10umFzTpOjXJTXcukE72yngzRfqrlEJA8DyY0MlXObKns5F8gwLDkExERwDP8gPBYMWWMWvmH37sJdV))hgDFpEBxIkK3c(q4AWn6viTF(k4aFmKhgZ8WKyMETsp2kOHEt46Whb3cz7XdH9hb(a4tmfxwNNTnZjZbVeNYE15eF4FRAK1WwlkuX4NTGfYAr860OziNl9H)BM550gGV7F2sy1KhPedvsgSx(NKqOAZDEhh4lhBey0dqBQUYMU8sef(0v3xFLJWSt5MW905eWNN(8UPp)m9ZU6nuxd6QdCaRN5amatlfElGlLdg)Ne36SVycjZlqNoB0dRiWOPq)NVO4MN9sAZPnWiNTPT3rfGnKphnsbn7yvPyjh4866Ry(V46hxai)u5NOyBHQt(chLwmjmt)564T2sLLIQQMWugW0Wxa3ohCFZ(V2XFZBl6UdMYSMKi6U2Gg9ZUVNuZfEWyJB75Z82Aw49n6UnrgqCdzwycYo2BtctygspFsulgwGfchPxQrmnh3QgEsDf4pnysvh4XWcMWKUwvDCQU0lVduaEOwhl2rhAyIf8)Yblc3akdpklXaxrfyP30tdlN5LHQdSWqTJCTWto2Sc2V6CqDWbXemj8cyvyTm7aSoAbGN6FwOhE2vHVh5mSbWqfcwXh(bd4h)5lcLW8)MqlGaUNqIjpHetNFISoyXAMNIrZheDAQ4xKhS7IrpzQ715iQmNjsfyZuydn2e8pw0HaTGdph2ccnG2AXDwic4WJf3)uLkQEQsfNQaXcce2ODxxK4GmWOzvel0DjsmUhGidlVTzEdWiElsfRszLiptsIyC43ksIkdcYSOepDDq8Ar5BmYv(lJ8M0FZ)f0xJ6m4)aZuN0aiDw4hZG2kiQvEl8hA6F6KFIL5Vo(rmFsM4m9Fy1NUeTMQSvHzgKfma9ARMorbEXWB)7R)N
That's most likely because we only ever play one sound per aura. The way that works is that if there's already a sound playing, it gets stopped and the new sound plays.
So if both are set, that only the condition plays is to be expected and not a bug. The empty condition shouldn't prevent the On Show Action though.