Static progress triggers probably shouldn't expose a "paused" property
emptyrivers opened this issue ยท 2 comments
In 0e8d47f, a new common condition check 'Is Paused' was added:
WeakAuras2/WeakAuras/GenericTrigger.lua
Lines 3941 to 3947 in 0e8d47f
The commit message suggests that this is supposed to be visible for any timed progress trigger, but it is also visible for static progress, e.g. Player/Unit Info -> Health.
It's minor, but was enough to trip me up when making a WA today. If it's simple to do, perhaps we should teach WeakAuras the difference between 'common' conditions, and 'common for timed progress' conditions.
Doing so would possibly make TSU custom variables more complex to think about, which is the main reason I hesitate to say we need to do this.
That's actually fixed in #4677