Mouseovering "Display text" text fields is sometimes throwing errors on beta
Zac-oihfdwrrtuinvbcp opened this issue · 0 comments
Is there an existing issue for this?
- I have searched the existing open and closed issues.
Description
Mouseovering these "display texts" text fields does not show the tooltip with certain triggers (This particular one is a Player/Unit info with player health selected)
WeakAuras Version
5.13.2-40-gddfe304
World of Warcraft Flavor
Beta (WoW 11.0)
World of Warcraft Region
EU
Tested with only WeakAuras
I got this issue with only WeakAuras enabled
Lua Error
34x WeakAuras/GenericTrigger.lua:4401: attempt to concatenate local 'ret' (a table value)
[string "@WeakAuras/GenericTrigger.lua"]:4401: in function `GetAdditionalProperties'
[string "@WeakAuras/WeakAuras.lua"]:3840: in function `GetAdditionalProperties'
[string "@WeakAurasOptions/SubRegionOptions/SubText.lua"]:53: in function `member'
[string "@MouseoverActionSettings/Libs/AceConfig-3.0-3/AceConfigDialog-3.0-86/AceConfigDialog-3.0.lua"]:215: in function <...nfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua:164>
[string "@MouseoverActionSettings/Libs/AceConfig-3.0-3/AceConfigDialog-3.0-86/AceConfigDialog-3.0.lua"]:514: in function <...nfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua:495>
[string "=[C]"]: ?
[string "@MouseoverActionSettings/Libs/AceGUI-3.0-41/AceGUI-3.0.lua"]:66: in function <...useoverActionSettings/Libs/AceGUI-3.0/AceGUI-3.0.lua:64>
[string "@MouseoverActionSettings/Libs/AceGUI-3.0-41/AceGUI-3.0.lua"]:300: in function `Fire'
[string "@MouseoverActionSettings/Libs/AceGUI-3.0-41/widgets/AceGUIWidget-EditBox.lua"]:51: in function <...ngs/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua:50>
Locals:
data = <table> {
sparkWidth = 10
iconSource = -1
xOffset = 0
yOffset = 0
anchorPoint = "CENTER"
sparkRotation = 0
sparkRotationMode = "AUTO"
icon = false
triggers = <table> {
}
icon_color = <table> {
}
internalVersion = 74
progressSource = <table> {
}
selfPoint = "CENTER"
barColor = <table> {
}
desaturate = false
sparkOffsetY = 0
subRegions = <table> {
}
height = 15
textureSource = "LSM"
load = <table> {
}
sparkBlendMode = "ADD"
useAdjustededMax = false
anchorFrameType = "SCREEN"
gradientOrientation = "HORIZONTAL"
barColor2 = <table> {
}
backgroundColor = <table> {
}
actions = <table> {
}
useAdjustededMin = false
regionType = "aurabar"
sparkOffsetX = 0
config = <table> {
}
icon_side = "RIGHT"
sparkColor = <table> {
}
sparkHeight = 30
texture = "d1"
sparkHidden = "NEVER"
sparkTexture = "Interface\CastingBar\UI-CastingBar-Spark"
spark = false
frameStrata = 1
id = "New"
zoom = 0
alpha = 1
width = 200
authorOptions = <table> {
}
uid = "wOnHMdijrhS"
inverse = false
enableGradient = false
orientation = "HORIZONTAL"
conditions = <table> {
}
information = <table> {
}
animation = <table> {
}
}
triggernum = 1
trigger = <table> {
type = "unit"
use_absorbHealMode = true
subeventSuffix = "_CAST_START"
use_absorbMode = true
event = "Health"
subeventPrefix = "SPELL"
spellIds = <table> {
}
use_unit = true
names = <table> {
}
unit = "player"
debuffType = "HELPFUL"
}
ret = <table> {
1 = ""
}
prototype = <table> {
type = "unit"
includePets = "true"
automaticrequired = true
statesParameter = "unit"
args = <table> {
}
overlayFuncs = <table> {
}
name = "Health"
progressType = "static"
}
(for state) = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
9 = <table> {
}
10 = <table> {
}
11 = <table> {
}
12 = <table> {
}
13 = <table> {
}
14 = <table> {
}
15 = <table> {
}
16 = <table> {
}
17 = <table> {
}
18 = <table> {
}
19 = <table> {
}
20 = <table> {
}
21 = <table> {
}
22 = <table> {
}
23 = <table> {
}
24 = <table> {
}
25 = <table> {
}
26 = <table> {
}
27 = <table> {
}
28 = <table> {
}
29 = <table> {
}
30 = <table> {
}
31 = <table> {
}
32 = <table> {
}
33 = <table> {
}
34 = <table> {
}
35 = <table> {
}
36 = <table> {
}
37 = <table> {
}
}
(for control) = 1
_ = 1
v = <table> {
type = "unit"
required = true
init = "arg"
desc = "• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.
• |cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.
|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.
• |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.
• |cffffff00Smart Group|r adjusts to your current group type, matching just the "player" when solo, "party" units (including "player") in a party or "raid" units in a raid.
|cffffff00*|r Yellow Unit settings will create clones for each matching unit while this trigger is providing Dynamic Info to the Aura."
name = "unit"
display = "Unit"
test = "true"
store = true
values = "actual_unit_types_cast"
}
enable = true
(*temporary) = <table> {
1 = ""
}
(*temporary) = "|cFFFFCC00%1.unit|r - Unit
"
(*temporary) = "1"
(*temporary) = "."
(*temporary) = "unit"
(*temporary) = "|r - "
(*temporary) = "Unit"
(*temporary) = "
"
(*temporary) = "attempt to concatenate local 'ret' (a table value)"
GenericTrigger = <table> {
}
L = <table> {
No Instance = "No Instance"
Scenario = "Scenario"
Destination Reaction = "Destination Reaction"
Dragonriding = "Dragonriding"
Threat Value = "Threat Value"
A 48x48 pixels icon = "A 48x48 pixels icon"
Stacks = "Stacks"
130 total auras = "130 total auras"
Aura(s) Missing = "Aura(s) Missing"
Raid = "Raid"
Player Level = "Player Level"
Use tooltip "size" instead of stacks = "Use
Reproduction Steps
- Create any aura with a trigger player/unit info, select health, (its not the only one throwing errors)
- mouseover the display texts area
Last Good Version
No response
Screenshots
No response
Export String
!WA:2!1vvtVTXntyTvaPicnbjkV1OUW4TPgnfTfXPokoPF3aTkRIuQSK7QnFvK21CxYvltwrsqY12k3IBpKZgO)b05wGcDO3YL8lGWO)ak89EX)ckj3TwnPX(GXWzNHCEEMzEKt76JRdRdF6Atfma)r3fdLPV5ZT2dssei59C47uy5WNuAmdqItP8nOyImQLx)ap)9TP4tLajMsCyN9foVofICBE7GbU4ykjDxjhpAeIlo97Zln)Dx5egYnNGLS65cuiisq5rDqGmtYBEGipcTfIihMNKG3zwyRMddchg00p4G5HBd13gNnvz6r5TbhPZZF4gE96TRGHYY6cf121KR5r3uD6iwgycI7taJrIAtHOi9tfORkEhVEB0(292lNuwT1yNfelXBHckoBE3FPYud4cJPzu(TQQ)7qn9G4eq2D0qvZc)8bmoDehjedP58y0hTuLxBpbklXsKQtSBeG3Qi7ox)VE2Z(ZkvQ4uvxicGmNdKOuFqglfu9F3FUVZune9rJ0pG4wlOo1(6JrG4hnItZjWshjuoQWXtFB27kr7idT)t7FmqgYcL4XOqghfJnvAv2I)NyeLgUekbT3rFE5lWyN)4UWXuyOPW38a7hNJ1tYoN1dixs1XJJTdEUn1hpS4EW7GGwNpH9Eh31NHgbINeMKrP80NBd4H5cjozI6et5MzpuG2PB)b992VmFI00sD7RbH6uCn1y8VFXa99kNVNAJDEJCVJYDQ3omtdCBWew9cmLcG0TlZS6l48(foxQYRGnzLg(gGalkUTPC4D5a2U3T0OasBPBjrzOnzNPGYMV7nTB)(E(H98AhW()hhjvCYPm7IkRykZXXP6CAzi(XOfzF4XDnWj69cCCOmvJ)uAgCsjPvIsNN()uFDv1klFbIQJ9QvFS6KQvvxw14jQVXrTM6eQRQUM6uQpt9fwAv9LSZ0MJF85)2CaupMaoFqG66lvr5QAPUXMkVzf4ZV7n7eO(e1NQ6UO6ZDEfSjP0qDXOueEuQ8DS4kNJk20A0B46UzuaSDKeKPvdwWFCEMexZvReeVGkOMFCgqimwUcnrymoWUL5QdhA2VB08g3GDgTErtOzidbrW1b7KUhGGhBf5UMVqc4Y2phbeOHsoImsM(6A8EX9HM1xDiHgroUaP1jGIDnXzggvx0DmatAR(EB0QFqfQ2udLemblsFz3ZWKcWQVVAhoFt)OE6gvx9sxLB0N0kcxt9GAQOAU6Rsw7LlFmjDk3QCyL5a6QulbDaIa0ZB3KdGynvLw8ldTMVnyL5eyiY32zAKJHZ2EaPZ6q8d5Pd3xVuRNlgWSfqTz207yBlFfVSTSm8Y(BB2U)P3OqmlOWp7d6A0mtaXOh0cOxLjJCb8hC7URm)0kdT)0InT0PsA8wfYRVLZV(BLpggcre)(E3XZ39Xu6yNzjCTQUUPONYQEyXGBBJldWJg2Y3ZR)YyyJ(OTJ0OlbpQghtmxmk1kRxmhTuLzuUHuSS)0od87(Dd6h0S3uthfxa49(hz8gA6YPk7CJkzYbZtv9J1fS6x9sx(kxQXkRT6kJGWe0vwDT6B9h37V)
Bisector Report
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