5.14 Error: script ran too long on first login
Desik opened this issue ยท 4 comments
Is there an existing issue for this?
- I have searched the existing open and closed issues.
Description
Going from 5.13.2 to 5.14 gives me a Script ran for too long and none of the weakauras show, typing /wa does nothing either, a quick /reloadUI fixes it and the error don't come back.
seems to be only the first time after the update, my weakauras.lua is rather big (33mb) attached below
thanks in advance
WeakAuras Version
WeakAuras 5.14
World of Warcraft Flavor
Cataclysm Classic
World of Warcraft Region
US/NA
Tested with only WeakAuras
I got this issue with only WeakAuras enabled
Lua Error
1x WeakAuras/WeakAuras.lua:1299: script ran too long
[string "@WeakAuras/WeakAuras.lua"]:1299: in function `Login'
[string "@WeakAuras/WeakAuras.lua"]:1386: in function <WeakAuras/WeakAuras.lua:1334>
Locals:
initialTime = 15000
takeNewSnapshots = true
loginThread = <no value>
startTime = 161794208.926200
finishTime = 161805358.110600
ok = true
msg = nil
(*temporary) = true
(*temporary) = nil
(*temporary) = true
(*temporary) = true
(*temporary) = nil
(*temporary) = "script ran too long"
Private = <table> {
HandleGlowAction = <function> defined @WeakAuras/WeakAuras.lua:3616
frame_strata_types = <table> {
}
DisplayToString = <function> defined @WeakAuras/Transmission.lua:357
combat_event_type = <table> {
}
regions = <table> {
}
frameLevels = <table> {
}
CheckItemSlotCooldowns = <function> defined @WeakAuras/GenericTrigger.lua:3166
InitializeEncounterAndZoneLists = <function> defined @WeakAuras/Types_Cata.lua:13
IsEnvironmentInitialized = <function> defined @WeakAuras/AuraEnvironment.lua:200
form_types = <table> {
}
CleanArchive = <function> defined @WeakAuras/History.lua:25
UpdateProgressFrom = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:567
RunConditions = <function> defined @WeakAuras/Conditions.lua:840
tooltip_count = <table> {
}
SmoothStatusBarMixin = <table> {
}
pet_spec_types = <table> {
}
regionOptions = <table> {
}
get_zoneId_list = <function> defined @WeakAuras/Types_Cata.lua:75
checkForSingleLoadCondition = <function> defined @WeakAuras/Prototypes.lua:1224
author_option_classes = <table> {
}
grid_types = <table> {
}
non_transmissable_fields = <table> {
}
absorb_modes = <table> {
}
combatlog_spell_school_types_for_ui = <table> {
}
miss_types = <table> {
}
CancelDelayedTrigger = <function> defined @WeakAuras/GenericTrigger.lua:944
centered_types_h = <table> {
}
ensurePRDFrame = <function> defined @WeakAuras/WeakAuras.lua:5434
talent_types = <table> {
}
LoadFunction = <function> defined @WeakAuras/AuraEnvironment.lua:652
reset_swing_spells = <table> {
}
spec_types_all = <table> {
}
player_target_events = <table> {
}
FinishLoadUnload = <function> defined @WeakAuras/WeakAuras.lua:2064
subRegionTypes = <table> {
}
UnregisterAllEveryFrameUpdate = <function> defined @WeakAuras/GenericTrigger.lua:1884
array_entry_name_types = <table> {
}
eclipse_direction_types = <table> {
}
StringToTable = <function> defined @WeakAuras/Transmission.lua:301
RegisterLoadEvents = <function> defined @WeakAuras/WeakAuras.lua:1910
GetReputationsSorted = <function> defined @WeakAuras/Types.lua:1712
blend_types = <table> {
}
text_automatic_width = <table> {
}
EnforceSubregionExists = <function> defined @WeakAuras/RegionTypes/RegionPrototype.lua:1125
CheckSpellCooldown = <function> defined @WeakAuras/GenericTrigger.lua:3022
custom_trigger_types = <table> {
}
group_types = <table> {
}
subRegionOptions = <table> {
}
GetProgressValueConstant = <function> defined @WeakAuras/WeakAuras.lua:3927
text_rotate_types = <table> {
}
spec_types = <table> {
}
anim_ease_types = <table> {
}
item_slot_types = <table> {
}
multiUnitUnits = <table> {
}
anim_color_types = <table> {
}
loaded = <table> {
}
Convert = <function> defined @WeakAuras/WeakAuras.lua:2281
sound_channel_types = <table> {
}
CheckCooldownReady = <function> defined @WeakAuras/GenericTrigger.lua:3224
event_prototypes = <table> {
}
NeedToRepairDatabase = <function> defined @WeakAuras/WeakAuras.lua:2358
AtlasList = <table> {
}
RegisterRegionType = <function> defined @WeakAuras/WeakAuras.lua:413
classification_types = <table> {
}
GetCurrencyListSize = <function> defined =[C]:-1
unit_types_bufftrigger_2 = <table> {
}
IsOptionsProcessingPaused = <function> defined @WeakAuras/WeakAuras.lua:1586
ValueFromPath = <function> defined @WeakA
Reproduction Steps
- Update addon
- Login to the game
- ???
- get error
Last Good Version
Weakauras 5.13.2
Screenshots
Saved Variables before updating.
WeakAuras.zip
Export String
No response
Bisector Report
No response
This is a duplicate of #4911, and the same advice applies - consider, uh, not having so many auras.
I'll see if i can make WeakAuras more resilient to denial of service attacks from its own users, but our ability to handle infinite auras is ultimately limited.
@Desik Can you test again? The link in the first comment at #5174 has the latest updates.
1x WeakAuras/WeakAuras.lua:4378: script ran too long
[string "@WeakAuras/WeakAuras.lua"]:4378: in function <WeakAuras/WeakAuras.lua:4364>
[string "@WeakAuras/WeakAuras.lua"]:4398: in function `Immediate'
[string "@WeakAuras/WeakAuras.lua"]:1296: in function `Login'
[string "@WeakAuras/WeakAuras.lua"]:1370: in function <WeakAuras/WeakAuras.lua:1318>
Locals:
pool = <table> {
login = <no value>
}
finish = 910549083.400100
defaultEstimate = 1000
start = 910534083.400800
estimates = <table> {
login = 500
}
ok = true
val = 500
continue = true
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
login = <no value>
}
(for control) = "login"
name = "login"
thread = <no value>
estimate = 500
(*temporary) = true
(*temporary) = 500
(*temporary) = true
(*temporary) = 500
(*temporary) = true
(*temporary) = "script ran too long"
debugprofilestop = <function> defined =[C]:-1
debugstack = <function> defined =[C]:-1
threads = <table> {
normal = <table> {
}
SetPriority = <function> defined @WeakAuras/WeakAuras.lua:4339
instant = <table> {
}
urgent = <table> {
}
Remove = <function> defined @WeakAuras/WeakAuras.lua:4349
Immediate = <function> defined @WeakAuras/WeakAuras.lua:4396
Add = <function> defined @WeakAuras/WeakAuras.lua:4325
background = <table> {
}
frame = Frame {
}
prios = <table> {
}
size = 1
}