Adding a "Neutral" value for Hostility in Unit Characteristics
Aishuu87 opened this issue ยท 1 comments
There is a "Friendly" value, an "Hostile" value already, but it would be nice to have a "Neutral" value too.
So far, I have to make a custom trigger for that specific unit type ( function() return UnitReaction("targettarget", "player"), and the stack ID for neutral is 4 ).
For example, if I want to color code an element in green for friendly, red for hostile, and yellow for neutral, first ones are doable with the built-in characteristic preset, not the latest.