WeakAuras

WeakAuras

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UNIT_ABSORB_AMOUNT_CHANGED doesn't always fire when stagger goes to zero

emptyrivers opened this issue ยท 0 comments

commented

Is there an existing issue for this?

  • I have searched the existing open and closed issues.

Description

uhhhh that's a bit of an abstract title but the power - stagger trigger relies on that event to update state. It seems to happen mostly during the out-of-combat-fast-drain that stagger does.

WeakAuras Version

tip of main branch

World of Warcraft Flavor

Retail (Default)

World of Warcraft Region

US/NA

Tested with only WeakAuras

I got this issue with only WeakAuras enabled

Lua Error

No response

Reproduction Steps

  1. Log into a monk, and switch to brewmaster spec.
  2. Create an aura with a Player/Unit Info -> Power -> Stagger trigger.
  3. Smack a tanking dummy until it hits you.
  4. Roll away far enough that combat drops before the stagger debuff expires.

Notice that the aura still displays the last bit of stagger remaining even though UnitStagger("player") == 0, and will continue to do so until you e.g. press Celestial Brew, or re-enter combat and take some damage.

Last Good Version

unknown

Screenshots

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Export String

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Bisector Report

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