UNIT_ABSORB_AMOUNT_CHANGED doesn't always fire when stagger goes to zero
emptyrivers opened this issue ยท 0 comments
Is there an existing issue for this?
- I have searched the existing open and closed issues.
Description
uhhhh that's a bit of an abstract title but the power - stagger trigger relies on that event to update state. It seems to happen mostly during the out-of-combat-fast-drain that stagger does.
WeakAuras Version
tip of main branch
World of Warcraft Flavor
Retail (Default)
World of Warcraft Region
US/NA
Tested with only WeakAuras
I got this issue with only WeakAuras enabled
Lua Error
No response
Reproduction Steps
- Log into a monk, and switch to brewmaster spec.
- Create an aura with a Player/Unit Info -> Power -> Stagger trigger.
- Smack a tanking dummy until it hits you.
- Roll away far enough that combat drops before the stagger debuff expires.
Notice that the aura still displays the last bit of stagger remaining even though UnitStagger("player") == 0, and will continue to do so until you e.g. press Celestial Brew, or re-enter combat and take some damage.
Last Good Version
unknown
Screenshots
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Export String
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Bisector Report
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