Conditions like "Remaining Duration < x" do not return true anymore when the ability is off cooldown.
hambold opened this issue ยท 3 comments
Is there an existing issue for this?
- I have searched the existing open and closed issues.
Description
Hi,
until version 5.17.4 it used to be that a condition like "Remaining Duration <= 3sec" would return true if the ability in question was not on cooldown. I think this was intuitive and useful behavior.
Since 5.17.5 a condition like that no longer returns true when an ability is off cooldown.
In the changelogs for this version there is no mention of this new behavior, so I'm hoping this was an unintentional side effect of some other fix.
Perhaps cooldowns got caught in the crossfire when fixing auras: "BT2: Treat Auras with expirationTime == 0 as having an unknown time"
Thank you!
WeakAuras Version
WeakAuras 5.17.5 and up
World of Warcraft Flavor
Retail (Default)
World of Warcraft Region
EU
Tested with only WeakAuras
I got this issue with only WeakAuras enabled
Lua Error
No response
Reproduction Steps
- Make a WA that tracks a cooldown
- Set it to always show
- Make a condition that does something when Remaining Duration is < 3sec
- (Or install the WA below and skip steps 1-3)
- Use the ability to put it on cooldown
- Condition should return true while the cooldown has 3sec or less remaining
- Condition should return false when the cooldown has expired (desired behavior is for it to return true in this state)
Last Good Version
WeakAuras 5.17.4
Screenshots
Wow_2025_01_09_15h58m32s.mp4
Export String
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Bisector Report
No response
That's disappointing, but I understand.
Maybe a new conditional like "Time until usable" is worth considering for people who prefer the old behavior, but it's probably very niche.
The old behavior was nice to track things like Arcane Mage's mini/big burn or any sort of ramp probably. I was able to track both burn conditions with just one WeakAura, three triggers (one for each spell) and two condition blocks (to check if a spell is usable or usable soon).
Now I have to split them up into two WeakAuras with twice the amount of triggers for each and custom trigger conditions.
Not the end of the world, but wanted to point out how the old behavior was useful to have.