Game Mode Idea: Rare Number
jrooc opened this issue ยท 3 comments
All players /roll 5 (or some low number).
There are no tie-breaker rounds. In the case of multiple winners, all winners will split the winnings.
Winner: The player(s) who rolled the 'rarest' number (ie. the number that was rolled the least)
Loser: ALL player(s) who rolled the least rare number (ie. the number that was rolled the most)
Payment Amount: The wager amount.
If something silly happens, like everyone rolls the same number, nobody rolls the same number, or the rarest number is equally as rare as the least rare number, the round should result in a draw.
Alternative Idea: Cursed Number
The dealer automatically performs a /roll 5 (or some low number) to determine the cursed number. All players then /roll 5.
If nobody rolled the cursed number, an additional round of rolling is done until somebody does.
In the case of multiple losers, each loser must pay the winners the full amount.
Winner: ALL players who did not roll the cursed number
Loser: The player(s) who rolled the cursed number
Payment Amount: The wager amount, equally split among the winners
Maybe better idea for Cursed Number:
The dealer automatically performs a /roll 10 (with 10 counting as 0) to determine the cursed number
All players /roll 999999 (highest roll possible)
Winner: The player who rolled the least cursed digits
Loser: The player who rolled the most cursed digits
Payment Amount: The wager amount
Tiebreaker rounds can resolve ties.