Weekly Challenge Rulesets
jimconner opened this issue ยท 1 comments
There have been a number of Weekly Challenges posted to the Demeo discord channel which involve playing the game with some extra challenge added. It could be nice to nice to rules/rulesets to for these challenges where we're able.
To date there have been about 10 challenges announced.
Some of the challenges are out of scope for modding as they are within the normal game rules:
- 'Play in an all hunter group'
- 'Play an all assassin group'
- 'Play an all sorcerer group'
- 'Kill any rats you see'
- 'Destroy all lamps'
- 'Destroy all fungi'
- 'use as much poision gas as possible'
- 'set fire to as many tiles as possible'
- 'speedrun'
- 'befriend as many enemies as possible'
Some of the challenges would require changes to the game's logic - theoretically possible, but not easy to implement.
- 'you cannot exit the level until all doees have been opened'
- 'the next card you use is the last card you picked up'
- 'instantly use any card you gain from card meter or chests'
- 'sudden death - complete the entire book without a single player being downed once'
- 'beat the boss without killing anything except necessary enemise (e.g. keyholder)'
- 'complete any action within 5 seconds'
The remaining challenges seem quite feasible
-
No Gold for You
Use the currentGoldPickedUpMultiplied
rule to set value to zero? -
No Chests
UseLevelPropertiesModifiedRule
to remove all the chests? -
Get ready to put your friendship to the test! Never cast a card on yourself and rely only on help from your teammates.
This could be implemented with a new rule to Set Ability.mayTargetSelf = False for all player abilities.. (maybe for enemy abilities too) -
Play with a maximum of 5 cards instead of 10 (9+replenishables)
-Not sure where, but we must be able to set this somewhere.-
This is now catered for by CardLimitModifiedRule #81 -
Complete Realm of the Rat King without using any torches
This is catered for by CardClassRestrictionRule - this rule allows for the torches to be assigned to a non-player character such as 'mushroom' which will then prevent players from ever recieving this as a card.