Add a rule to include allies and/or friendly monsters when using the Regroup card.
orendain opened this issue ยท 1 comments
The regroup ability makes use of the Boardgame.GameplayEffects.Teleport
sequence. The Teleport
sequence has a field, teleportPieceMode
, of type TeleportTargetPiece
, which specifies what pieces can be teleported (Attacker
, Defenders
, MyTeam
).
I suspect overriding MyTeam
to include allies and/or friendlies would result in them getting pulled in via the regroup card.
A related feature could also be:
Overriding Attacker
/Defenders
to mean not just a single target, but all nearby attackers/defenders. This would make banish an AoE banish, and a mystic's teleport an AoE teleport.
Implemented in #340 - Closing this issue.