Aircraft Carrier Accessories
Now including a test carrier: CVN-65 Enterprise.
Also a .craft file included for training purpose.
Carrier for training purpose only, warranty void after launch.
The pack including 3 system at the moment.
Arresting wire
include a hook and a wire. Mount wire to the deck and hook on the plane. Drop hook to hook the wire and retract hook to release from wire.
Install guide: Place the arresting wire on the deck and perpendicular to the runway. Hide the white line under the deck after proper place.
Catapult
is the white block, drive the front landing gear to the white block, the block turns blue after grab the wheel, the block will turn yellow after brake indicate it is prepared. Release the brake to launch. You can brake during the launch to terminate the launch. Switch to the carrier and right click the catapult to change the target velocity.
Install guide: Place the white block on the runway, the white line indicate the moving route, hide the line under the deck after proper place.
Optical landing system
Activated automatically after install. Including relative velocity indicator (cyan line)and relative position indicator (red line).
Also, the vertical/horizontal indicator at the front of the plane. They will be yellow when you are on the ideal glide path.Red means you are on the left/bottom of ideal glide path, green means opposite.
Install guide: Aircraft is designed fly through the green window and land on the white block. Hide the white block under the Deck (after the 1st arresting wire) and place the green window at the edge of the deck.
Carrier Launching and Landing System
Lights form the launching/Land Arresting zone. Right click menu to activate and deactivate system/switch between system.
When you start entering the launching zone, it will try to locate you in the middle of the launching zone, the arrows start extend and all the light turn blue. As soon as the ARROW extend to the end, press brake. All light turns yellow, and release the brake will start launch. Press brake again during launch will cancel the launch. Switch to carrier to modify the acceleration in right click menu.
When you entering the landing zone, keep your brake down will have you catch by the deceleration system, and release the brake will terminate the deceleration system and deactivate the system.
System will consume electrical charge to work. Drain rate is 1EC = 1ton*1m/s. Reaction force is also included.
Install guide: Hide the white block behind the back of the launching zone.
Tie Down System
Includes Tie down point Fixed point. Fixed point can link to Tie down point while speed is lower than 0.2m/s. Press break while green chain appear, chain will turn pink and form a rigid link. Each Tie down point could link to multiple fixed point. Adjust Fixed point wire length to get larger sensing range.
Tutorial video from KottabosGames
Recommended Mods:
- BDArmory (Continued) (maintained by pappa_joe) For missile and other AA support .(Will include the radar soonTM)
- Hangar(developed by allista) For the hangar. You can store your plane on the 3 elevators on the right.
- SM Marine (developed by SpannerMonkey(smce)) For more ships.
- Large Boat Parts Pack (maintained by SpannerMonkey(smce)) For more ships.
- Carrier Vessel eXpansion (developed by Eskandare) For more CVs.
- Hanger Extender (recompiled for 1.2 by Alewx) For modify the CV in a more convenient way.
- Hyper Edit /VesselMover Continued/Kerbal Konstructs with Water spawn point(developed by Tony Jones) For put the CV into water.
License:
MIT