Issues
- 0
Seat_Pilot and Seat_Passenger props need seat belt or harness
#9 opened by JonnyOThan - 0
Re-buckling doesn’t seem to work properly
#10 opened by JonnyOThan - 0
Figure out correct layer for kerbal
#8 opened by JonnyOThan - 1
Exploration Rover System support
#59 opened by JonnyOThan - 3
Add acceleration/momentum to zerog movement
#54 opened by JonnyOThan - 0
Planetside Exploration support
#55 opened by JonnyOThan - 0
Near Future Spacecraft support
#56 opened by JonnyOThan - 0
SSPX Support
#57 opened by JonnyOThan - 0
KPBS Support
#58 opened by JonnyOThan - 0
Add detail to custom part internals
#44 opened by JonnyOThan - 1
Spurious "returned to his seat" message on 2nd launch
#45 opened by JonnyOThan - 0
initial camera orientation in mk1-3 is wrong when unbuckling
#46 opened by JonnyOThan - 0
Buckling in a seat in a different part destroys the other IVAs
#47 opened by JonnyOThan - 0
Can't enter seats in a long chain of parts
#48 opened by JonnyOThan - 1
Invisible hatches allow escape when combined with passthrough
#49 opened by JonnyOThan - 0
Allow for connecting hatches into cargo bays
#50 opened by JonnyOThan - 0
Support multiple sets of passthrough nodes per part
#51 opened by JonnyOThan - 0
Can’t target a hatch on a docking port after a passthrough
#53 opened by JonnyOThan - 0
Check hatches for all stock parts
#11 opened by JonnyOThan - 1
PropHatch should not use prop indices
#12 opened by JonnyOThan - 0
Implement mesh cutting for hatch holes
#13 opened by JonnyOThan - 0
Opening a hatch that is not connected to another should boot you to EVA
#14 opened by JonnyOThan - 0
Internal colliders should be baked into models
#16 opened by JonnyOThan - 0
Move airlock setups from KerbalVR
#17 opened by JonnyOThan - 0
Move Mesh Cutting to internal module and execute it on load
#18 opened by JonnyOThan - 0
Move object deleting to internal module and execute on load
#19 opened by JonnyOThan - 0
Going EVA from a hatch that isn't in the part you were seated in doesn't work
#20 opened by JonnyOThan - 0
Depth Mask doesn't apply correctly immediately after opening a hatch
#21 opened by JonnyOThan - 0
Hatches on endcaps need to use a consistent scale
#22 opened by JonnyOThan - 1
Need tube connectors for parts
#23 opened by JonnyOThan - 0
Investigate setting up mesh cutters in hatch props
#24 opened by JonnyOThan - 0
Set up handle colliders on hatch props
#25 opened by JonnyOThan - 0
Build a pass through system
#26 opened by JonnyOThan - 0
Handle surface attached docking ports
#27 opened by JonnyOThan - 1
Build a system to use external model as internal
#28 opened by JonnyOThan - 0
Build custom IVAs for certain parts
#29 opened by JonnyOThan - 0
Add attachment node to kv2 and kv3 pods
#30 opened by JonnyOThan - 0
Implement "open when attached"
#31 opened by JonnyOThan - 0
Rotation should be relative to the vessel/part when landed in gravity
#32 opened by JonnyOThan - 0
Need to lock out animated docking ports when closed
#33 opened by JonnyOThan - 0
Prevent going EVA when there is an attached part
#34 opened by JonnyOThan - 0
Handle vessel modifications
#35 opened by JonnyOThan - 0
Add PartInfo for passable parts
#36 opened by JonnyOThan - 0
Clicking handles isn't working
#37 opened by JonnyOThan - 0
Support animated hatches
#39 opened by JonnyOThan - 0
Give unbuckled kerbals a body
#38 opened by JonnyOThan - 0
Implement moving in gravity
#40 opened by JonnyOThan - 4
Windows in distant parts will show the part exterior instead
#41 opened by JonnyOThan - 0
Make "solid" versions of hatches for blocked nodes
#42 opened by JonnyOThan - 0
Support boarding "full" parts
#43 opened by JonnyOThan